public ProceduralGalaxyGenerator(ProceduralGalaxyParameters parameters)
 {
     this.parameters = parameters;
     this.referenceImage = Resources.Load<Texture2D>(parameters.referenceAssetTexturePath);
 }
 public ProceduralGalaxyGenerator(ProceduralGalaxyParameters parameters)
 {
     this.parameters     = parameters;
     this.referenceImage = Resources.Load <Texture2D>(parameters.referenceAssetTexturePath);
 }