public ProceduralGalaxyGenerator(ProceduralGalaxyParameters parameters) { this.parameters = parameters; this.referenceImage = Resources.Load<Texture2D>(parameters.referenceAssetTexturePath); }
public ProceduralGalaxyGenerator(ProceduralGalaxyParameters parameters) { this.parameters = parameters; this.referenceImage = Resources.Load <Texture2D>(parameters.referenceAssetTexturePath); }