static int WriteString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.LuaBuffer obj = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.WriteString(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int WriteString(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.LuaBuffer.WriteString"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.LuaBuffer obj = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.WriteString(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }