protected virtual void UpdateMessageBoxMenuEntryLocations()
        {
            // Make the menu slide into place during transitions, using a
            // power curve to make things look more interesting (this makes
            // the movement slow down as it nears the end).
            float transitionOffset = (float)Math.Pow(TransitionPosition, 2);

            // start at Y = 175; each X value is generated per entry
            Vector2 position = new Vector2(0f, 350f);

            // update each menu entry's location in turn
            for (int i = 0; i < menuEntries.Count; i++)
            {
                MenuEntry menuEntry = menuEntries[i];

                // each entry is to be centered horizontally
                position.X = ScreenManager.GraphicsDevice.Viewport.Width / 2 - menuEntry.GetWidth(this) / 2;

                // set the entry's position
                menuEntry.Position = position;

                // move down for the next entry the size of this entry
                position.Y += menuEntry.GetHeight(this) + 10;
            }
        }
        /// <summary>
        /// Allows the screen the chance to position the menu entries. By default
        /// all menu entries are lined up in a vertical list, centered on the screen.
        /// </summary>
        protected virtual void UpdateMenuEntryLocations()
        {
            // Make the menu slide into place during transitions, using a
            // power curve to make things look more interesting (this makes
            // the movement slow down as it nears the end).
            float transitionOffset = (float)Math.Pow(TransitionPosition, 2);

            // start at Y = 175; each X value is generated per entry
            Vector2 position = new Vector2(0f, 250f);

            // update each menu entry's location in turn
            for (int i = 0; i < menuEntries.Count; i++)
            {
                MenuEntry menuEntry = menuEntries[i];

                //while(position != )
                //{
                // each entry is to be centered horizontally
                position.X = 70;

                if (ScreenState == ScreenState.TransitionOn)
                {
                    position.X -= transitionOffset * 256;
                }
                else
                {
                    position.X += transitionOffset * 512;
                }

                // set the entry's position
                menuEntry.Position = position;

                // move down for the next entry the size of this entry
                position.Y += menuEntry.GetHeight(this) + 25;
                //}
            }
        }