private void NormalizeNode(NodeObject node)
 {
     if (node != null && previousColor != null)
     {
         MeshRenderer renderer = node.GetComponentInChildren <MeshRenderer>();
         renderer.material.color = previousColor;
     }
 }
 private void HighlightNode(NodeObject node)
 {
     if (node != null)
     {
         MeshRenderer renderer = node.GetComponentInChildren <MeshRenderer>();
         previousColor = renderer.material.color;
         Color color = renderer.material.color;
         color.a = 0.5f;
         color.b = 1f;
         color.g = 1f;
         renderer.material.color = color;
     }
 }