public void TriggerPressed(InteractorFacade hand)
 {
     if (this.createMode)
     {
         NodeObject grabbedNode      = GrabbedNode(hand);
         NodeObject otherGrabbedNode = OtherGrabbedNode(hand);
         if (grabbedNode != null && otherGrabbedNode != null)
         {
             MakeConnection(grabbedNode, otherGrabbedNode);
         }
         else
         {
             NodeObject node = TriggerCreate(head.transform, WhichHand(hand).transform);
             if (grabbedNode != null)
             {
                 MakeConnection(grabbedNode, node);
             }
             if (otherGrabbedNode != null)
             {
                 MakeConnection(otherGrabbedNode, node);
             }
         }
     }
     else if (hovering != null)
     {
         hovering.Detach();
         Destroy(hovering.gameObject, 0.1f);
         hovering = null;
     }
 }
 internal void DeleteObjectAt(NVRHand hand)
 {
     Debug.Log("Deleting object interacting with " + hand);
     if (hand.IsInteracting)
     {
         //DebugSphere(hand.CurrentlyInteracting, "Interacting with");
         NodeObject sphere = hand.CurrentlyInteracting.GetComponent <NodeObject>();
         if (sphere == null)
         {
             Debug.Log("Hand is interacting with something that is not a NodeObject: " + hand.CurrentlyInteracting);
         }
         else
         {
             Debug.Log("Deleting sphere " + sphere);
             hand.EndInteraction(hand.CurrentlyInteracting);
             sphere.Detach();
             Destroy(sphere.gameObject, 0.1f);
         }
     }
     else if (hand.IsHovering)
     {
         Debug.Log("No interacting object, but hand is hovering");
     }
 }