Example #1
0
 //---------------------------------------------------------------------
 public void update(float elapsed_tm)
 {
     if (mIsRotation)
     {
         mAngle += 60 * elapsed_tm;
         updatePosition();
     }
     else
     {
         if (mIsPlayingDieAnimation)
         {
             _updateDieAnimation(UnityEngine.Time.deltaTime);
         }
     }
     if (mIsFadeout)
     {
         mAlpha -= elapsed_tm * mAlphaSpeed;
         foreach (var it in mFishs)
         {
             it.setAlpha(mAlpha);
         }
     }
     if (mRedBottom != null)
     {
         mRedBottom.update(elapsed_tm);
     }
 }