Example #1
0
        //---------------------------------------------------------------------
        public void create(CRenderScene scene, TbDataFish vib_fish_data)
        {
            mScene = scene;
            mVibFishData = vib_fish_data;
            mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f;

            bool has_cycle = !string.IsNullOrEmpty(mVibFishData.CycleAnimationName);

            for (int i = 0; i < mFishNumber; i++)
            {
                mFishs.Add(mScene.getRenderObjectPool().newFishStillSprite());
                if (has_cycle)
                {
                    mRedBottom = new CSpriteRedBottom();
                    mRedBottom.create(mScene, this, mVibFishData);
                }
            }

            foreach (var it in mFishs)
            {
                it.init(this, scene);
            }

            float fish_scale = ((float)mVibFishData.FishHeight / (float)mVibFishData.FishPixelHeight);

            foreach (var it in mFishs)
            {
                it.setScale(0.7f * fish_scale);
            }

            playAnimation(mVibFishData.FishAnimMove);

            if (mVibFishData.Red == TbDataFish.IsRed.YES)
            {
                mInitColor = new Color(1, 0, 0);
                resetColor(1);
            }
        }
Example #2
0
        //---------------------------------------------------------------------
        public void create(CRenderScene scene, TbDataFish vib_fish_data)
        {
            mScene        = scene;
            mVibFishData  = vib_fish_data;
            mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f;

            bool has_cycle = !string.IsNullOrEmpty(mVibFishData.CycleAnimationName);

            for (int i = 0; i < mFishNumber; i++)
            {
                mFishs.Add(mScene.getRenderObjectPool().newFishStillSprite());
                if (has_cycle)
                {
                    mRedBottom = new CSpriteRedBottom();
                    mRedBottom.create(mScene, this, mVibFishData);
                }
            }

            foreach (var it in mFishs)
            {
                it.init(this, scene);
            }

            float fish_scale = ((float)mVibFishData.FishHeight / (float)mVibFishData.FishPixelHeight);

            foreach (var it in mFishs)
            {
                it.setScale(0.7f * fish_scale);
            }

            playAnimation(mVibFishData.FishAnimMove);

            if (mVibFishData.Red == TbDataFish.IsRed.YES)
            {
                mInitColor = new Color(1, 0, 0);
                resetColor(1);
            }
        }