/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public void Init(Game1 game, ContentManager gameContentManager, GraphicsDevice gd) { this.game = game; this.pauseMenu = new PauseMenu(gameContentManager); }
public void Init(Game1 game, ContentManager gameContentManager, GraphicsDevice gd) { gameManager.Init(gameContentManager, gd); this.game = game; }
public void Init(Game1 game, ContentManager gameContentManager, GraphicsDevice gd) { font = gameContentManager.Load<SpriteFont>("Fonts/ArialFont"); this.gd = gd; }
static void Main() { using (var game = new Game1()) game.Run(); }
public void Init(Game1 game, ContentManager gameContentManager, GraphicsDevice gd) { //gameManager.Init(gameContentManager, gd); this.game = game; this.mainMenu = new MainMenu(gameContentManager); }
public void InitStates(Game1 game, ContentManager gameContentManager, GraphicsDevice gd) { gamePlayState.Init(game, gameContentManager, gd); mainMenuState.Init(game, gameContentManager, gd); gameOverState.Init(game, gameContentManager, gd); gameWonState.Init(game, gameContentManager, gd); pauseState.Init(game, gameContentManager, gd); }