public bool NeedToMoveResult(Unit selectedUnit, ThrowYut throwCheck)
 {
     if (selectedUnit.isSelected == true && throwCheck.isThrowCheck == true)
     {
         Console.WriteLine("Run game");
         return(true);
     }
     else
     {
         Console.WriteLine("Please check selected unit or Yut throw");
         return(false);
     }
 }