/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load<Texture2D>(@"Backgrounds/Cubes"); player1 = new Player(Character.DEADPOOL); player2 = new Player(Character.DEADPOOL); }
public void setOpponent(Player opponent) { this.opponent = opponent; }