Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            background = Content.Load<Texture2D>(@"Backgrounds/Cubes");

            player1 = new Player(Character.DEADPOOL);
            player2 = new Player(Character.DEADPOOL);
        }
Ejemplo n.º 2
0
 public void setOpponent(Player opponent)
 {
     this.opponent = opponent;
 }