Example #1
0
        public Location getRelativeInFacingDirection(double distance)
        {
            //TODO: Add in Parent look matrix
            double pitch = this.getPitch();
            double yaw   = this.getYaw();

            while (pitch > 360)
            {
                pitch -= 360;
            }
            while (pitch < 0)
            {
                pitch += 360;
            }
            while (yaw > 360)
            {
                yaw -= 360;
            }
            while (yaw < 0)
            {
                yaw += 360;
            }

            pitch = MathUtils.toRadians(pitch + 0.00001);
            yaw   = MathUtils.toRadians(yaw + 0.00001);

            double adjacent = Math.Cos(pitch) * distance;
            double opposite = Math.Tan(pitch) * adjacent;

            double z = (Math.Cos(yaw) * adjacent);
            double x = Math.Tan(yaw) * z;

            Location t = this.getAbsoluteLocation();

            t.addX(x);
            t.addY(-opposite);
            t.addZ(z);
            return(t);
        }