GetUIWorldPosition() public method

public GetUIWorldPosition ( ) : Vector3
return Vector3
Example #1
0
 static public int GetUIWorldPosition(IntPtr l)
 {
     try {
         FairyGUI.UIPanel self = (FairyGUI.UIPanel)checkSelf(l);
         var ret = self.GetUIWorldPosition();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static int GetUIWorldPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FairyGUI.UIPanel    obj = (FairyGUI.UIPanel)ToLua.CheckObject(L, 1, typeof(FairyGUI.UIPanel));
         UnityEngine.Vector3 o   = obj.GetUIWorldPosition();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }