static int Unload(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); obj.Unload(); return(0); } else if (count == 2) { FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Unload(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.NTexture.Unload")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }