static int GetUV(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); obj.GetUV(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }