void SetInitialReferences() { meleeMaster = GetComponent <MeleeMaster>(); if (GetComponent <ItemMaster>() != null) { itemMaster = GetComponent <ItemMaster>(); } }
void SetInitialReferences() { meleeMaster = GetComponent <MeleeMaster>(); myTransform = transform; }
void SetInitialReferences() { meleeMaster = GetComponent <MeleeMaster>(); }