public bool Intersects(AABB Other) { /* * +---+ * | | * | ++--+ * | || | * | ++--+ * | | * +---+ */ Vector3 op = Other.Pos; return PointIn (op.X, op.Y, op.Z) || PointIn (op.X + Other.Width, op.Y, op.Z) || PointIn (op.X, op.Y + Other.Height, op.Z) || PointIn (op.X, op.Y, op.Z + Other.Depth) || PointIn (op.X + Other.Width, op.Y + Other.Height, op.Z) || PointIn (op.X + Other.Width, op.Y, op.Z + Other.Depth) || PointIn (op.X, op.Y + Other.Height, op.Z + Other.Depth) || PointIn (op.X + Other.Width, op.Y + Other.Height, op.Z + Other.Depth); }
public IEntity(Vector3 Pos, AABB Bounds, int MaxHealth) { _pos = Pos; _bounds = Bounds; _vel = new Vector3 (0, 0, 0); _acc = new Vector3 (0, 0, 0); _hurtCooldown = 0; _health = MaxHealth; }