Example #1
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.LinuxPlayer, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux64, this);
#if !UNITY_2019_2_OR_NEWER
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinux, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneLinuxUniversal, this);
#endif
#endif
        }
Example #2
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.WindowsPlayer, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX86, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerX64, this);
            settings.DeclareRuntimePlatform(RuntimePlatform.WSAPlayerARM, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows, this);
            settings.DeclareBuildTarget(BuildTarget.StandaloneWindows64, this);
            settings.DeclareBuildTarget(BuildTarget.WSAPlayer, this);
#endif
        }
Example #3
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.OSXPlayer, this);
#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.StandaloneOSX, this);
#endif
        }
Example #4
0
        public override void DeclareUnityMappings(Settings settings)
        {
            settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);

#if UNITY_EDITOR
            settings.DeclareBuildTarget(BuildTarget.Android, this);
#endif
        }