public AnimusModel()
        {
            Leve1 = new AnimusObject();
            Leve2 = new AnimusObject();
            Leve3 = new AnimusObject();

            DisplayLeve = new AnimusObject();

            Fate1 = new AnimusObject();
            Fate2 = new AnimusObject();
            Fate3 = new AnimusObject();

            DisplayFate = new AnimusObject();

            Creature1  = new AnimusObject();
            Creature2  = new AnimusObject();
            Creature3  = new AnimusObject();
            Creature4  = new AnimusObject();
            Creature5  = new AnimusObject();
            Creature6  = new AnimusObject();
            Creature7  = new AnimusObject();
            Creature8  = new AnimusObject();
            Creature9  = new AnimusObject();
            Creature10 = new AnimusObject();

            DisplayCreature1 = new AnimusObject();
            DisplayCreature2 = new AnimusObject();
            DisplayCreature3 = new AnimusObject();
        }
 public AnimusObject(AnimusObject animusObject)
 {
     completed      = new BoolObject();
     this.Name      = animusObject.Name;
     this.Completed = animusObject.Completed;
     this.PointF    = animusObject.PointF;
     this.Map       = animusObject.Map;
     this.Person    = animusObject.Person;
     this.Type      = animusObject.Type;
 }