public AnimusModel() { Leve1 = new AnimusObject(); Leve2 = new AnimusObject(); Leve3 = new AnimusObject(); DisplayLeve = new AnimusObject(); Fate1 = new AnimusObject(); Fate2 = new AnimusObject(); Fate3 = new AnimusObject(); DisplayFate = new AnimusObject(); Creature1 = new AnimusObject(); Creature2 = new AnimusObject(); Creature3 = new AnimusObject(); Creature4 = new AnimusObject(); Creature5 = new AnimusObject(); Creature6 = new AnimusObject(); Creature7 = new AnimusObject(); Creature8 = new AnimusObject(); Creature9 = new AnimusObject(); Creature10 = new AnimusObject(); DisplayCreature1 = new AnimusObject(); DisplayCreature2 = new AnimusObject(); DisplayCreature3 = new AnimusObject(); }
public AnimusObject(AnimusObject animusObject) { completed = new BoolObject(); this.Name = animusObject.Name; this.Completed = animusObject.Completed; this.PointF = animusObject.PointF; this.Map = animusObject.Map; this.Person = animusObject.Person; this.Type = animusObject.Type; }