static Effect() { PSXEffects = new Dictionary<UInt16, Effect>( 513 ); PSPEffects = new Dictionary<UInt16, Effect>( 513 ); for( UInt16 i = 0; i < 512; i++ ) { PSPEffects[i] = new Effect( i, PSPResources.AbilityEffects[i] ); PSXEffects[i] = new Effect( i, PSXResources.AbilityEffects[i] ); } PSPEffects[0xFFFF] = new Effect( 0xFFFF, "" ); PSXEffects[0xFFFF] = new Effect( 0xFFFF, "" ); }
static Effect() { PSXEffects = new Dictionary<UInt16, Effect>( 513 ); PSPEffects = new Dictionary<UInt16, Effect>( 513 ); for( UInt16 i = 0; i < 512; i++ ) { PSPEffects[i] = new Effect( i, PSPResources.Lists.AbilityEffects[i] ); PSXEffects[i] = new Effect( i, PSXResources.Lists.AbilityEffects[i] ); } PSPEffects[0xFFFF] = new Effect( 0xFFFF, "" ); PSXEffects[0xFFFF] = new Effect( 0xFFFF, "" ); PSPEffects = new PatcherLib.Datatypes.ReadOnlyDictionary<UInt16, Effect>( PSPEffects ); PSXEffects = new PatcherLib.Datatypes.ReadOnlyDictionary<UInt16, Effect>( PSXEffects ); }