Beispiel #1
0
        static Effect()
        {
            PSXEffects = new Dictionary<UInt16, Effect>( 513 );
            PSPEffects = new Dictionary<UInt16, Effect>( 513 );

            for( UInt16 i = 0; i < 512; i++ )
            {
                PSPEffects[i] = new Effect( i, PSPResources.AbilityEffects[i] );
                PSXEffects[i] = new Effect( i, PSXResources.AbilityEffects[i] );
            }

            PSPEffects[0xFFFF] = new Effect( 0xFFFF, "" );
            PSXEffects[0xFFFF] = new Effect( 0xFFFF, "" );
        }
Beispiel #2
0
        static Effect()
        {
            PSXEffects = new Dictionary<UInt16, Effect>( 513 );
            PSPEffects = new Dictionary<UInt16, Effect>( 513 );

            for( UInt16 i = 0; i < 512; i++ )
            {
                PSPEffects[i] = new Effect( i, PSPResources.Lists.AbilityEffects[i] );
                PSXEffects[i] = new Effect( i, PSXResources.Lists.AbilityEffects[i] );
            }

            PSPEffects[0xFFFF] = new Effect( 0xFFFF, "" );
            PSXEffects[0xFFFF] = new Effect( 0xFFFF, "" );

            PSPEffects = new PatcherLib.Datatypes.ReadOnlyDictionary<UInt16, Effect>( PSPEffects );
            PSXEffects = new PatcherLib.Datatypes.ReadOnlyDictionary<UInt16, Effect>( PSXEffects );
        }