Example #1
0
 public void FrmLogin_UnLoad(object sender, EventArgs e)
 {
     if (E_NetworkConfig.Socket != null && E_NetworkConfig.Socket.IsConnected)
     {
         E_NetworkSend.SendLeaveGame();
     }
     E_Loop.CloseEditor();
 }
Example #2
0
 public void FrmLogin_UnLoad(object sender, EventArgs e)
 {
     E_Loop.CloseEditor();
 }