public int CapsuleCastAll(CapsuleAxis axis, PxVec3 center, float radius, float halfHeigh, PxVec3 direction, float maxDistance, int layerMask, PxVec4 orientation)
 {
     return(PhysXDll.CapsuleCastAll(this.scenePtr, (int)axis, center, direction, radius, halfHeigh, orientation, maxDistance, layerMask, this.RaycastHits));
 }