public bool CapsuleCast(CapsuleAxis axis, PxVec3 center, float radius, float halfHeigh, PxVec3 direction, out PxRaycastHit hitInfo, float maxDistance, int layerMask, PxVec4 orientation) { return(PhysXDll.CapsuleCast(this.scenePtr, (int)axis, center, direction, radius, halfHeigh, orientation, maxDistance, layerMask, out hitInfo)); }
public bool CapsuleCast(CapsuleAxis axis, PxVec3 center, float radius, float halfHeight, PxVec3 direction, float maxDistance, PxVec4 orientation) { return(PhysXDll.CapsuleCast(this.scenePtr, (int)axis, center, direction, radius, halfHeight, orientation, maxDistance)); }