Example #1
0
 public MenuState(IStateSpace space, Camera camera, ContentManager content, GraphicsDeviceManager graphics,
     IState prevState = null, MouseState mouseState = new MouseState(), GamePadState gamePadState = new GamePadState(), KeyboardState keyboardState = new KeyboardState(), DungeonInfo saveInfo = null)
 {
     this.Content = new ContentManager(content.ServiceProvider, "Content");
     Graphics = graphics;
     PrevMouseState = mouseState;
     PrevGamepadState = gamePadState;
     PrevKeyboardState = keyboardState;
     StateComponents = saveInfo == null ? new StateComponents() : saveInfo.stateComponents;
     SetStateSpace(space, camera, saveInfo == null);
     previousState = prevState;
 }
 public RandomlyGeneratedStateSpace(DungeonInfo data)
 {
     stateSpaceComponents = data.stateSpaceComponents;
     dungeonSpriteFile = data.dungeonSpriteFile;
     dungeonGrid = data.dungeonGrid;
     dungeonColorInfo = data.dungeonColorInfo;
     dungeonDimensions = data.dungeonDimensions;
     freeTiles = data.freeTiles;
     PlayerComponent player = stateSpaceComponents.PlayerComponent;
     player.PlayerJustLoaded = true;
     stateSpaceComponents.PlayerComponent = player;
 }
Example #3
0
 public PlayingState(IStateSpace space, Camera camera, ContentManager content, GraphicsDeviceManager graphics, 
     IState prevState = null, MouseState mouseState = new MouseState(), GamePadState gamePadState = new GamePadState(), KeyboardState keyboardState = new KeyboardState(), DungeonInfo saveInfo = null)
 {
     this.Content = new ContentManager(content.ServiceProvider, "Content");
     Graphics = graphics;
     PrevMouseState = mouseState;
     PrevGamepadState = gamePadState;
     PrevKeyboardState = keyboardState;
     SkillLevelsComponent newPlayerStats = new SkillLevelsComponent() { CurrentHealth = 100, Health = 100, Accuracy = 100, Defense = 10, Wealth = 0, MinimumDamage = 1, MaximumDamage = 3, DieNumber = 1 };
     StateComponents = saveInfo == null ? new StateComponents() { PlayerSkillLevels = newPlayerStats } : saveInfo.stateComponents;
     SetStateSpace(space, camera, saveInfo == null);
     previousState = prevState;
 }
Example #4
0
 public static void LoadDungeonData(ref DungeonInfo data)
 {
     Directory.CreateDirectory(FileNames.DungeonDirectory);
     if(File.Exists(FileNames.DungeonSaveFile))
     {
         try
         {
             using (StreamReader fs = File.OpenText(FileNames.DungeonSaveFile))
             {
                 JsonSerializer js = new JsonSerializer();
                 data = (DungeonInfo)js.Deserialize(fs, typeof(DungeonInfo));
             }
         }
         catch
         {
             data = null;
         }
     }
     else
     {
         data = null;
     }
 }
Example #5
0
 public static void SaveDungeonData(DungeonInfo data)
 {
     Directory.CreateDirectory(FileNames.DungeonDirectory);
     string jsonData = JsonConvert.SerializeObject(data);
     File.WriteAllText(FileNames.DungeonSaveFile, jsonData);
 }