//private UnityAction myCancelAction;

    void Awake()
    {
        modalPanell = ModalPanell.Instance();
        //	displayManager = DisplayManager.Instance ();

        myYesAction = new UnityAction(TestYesFunction);
        myNoAction  = new UnityAction(TestNoFunction);
        //myCancelAction = new UnityAction (TestCancelFunction);
    }
Example #2
0
    public static ModalPanell Instance()
    {
        if (!modalPanell)
        {
            modalPanell = FindObjectOfType(typeof(ModalPanell)) as ModalPanell;
            if (!modalPanell)
            {
                Debug.LogError("There needs to be one active ModalPanel script on a GameObject in your scene.");
            }
        }

        return(modalPanell);
    }