public void loadScene() { camerMan = new CameraMan(Engine.InputDevice); camerMan.Position.z = -3.0; Engine.Camera.WorldObject = camerMan; chunklet1 = new Chunklet(0, 0, 0); _room = new Room(50,50,50); _room.loadXml(Path.Combine(DynaStudios.Utils.StreamTool.DIR, "Maps", "map.xml"), Engine.TextureManager); }
public void loadScene() { player = new Player(Engine.InputDevice); player.Position.x = 25.0; player.Position.y = 2.0; player.Position.z = 25.0; player.capture_mouse = true; Engine.Camera.WorldObject = player; //_room = new Room(Path.Combine(DynaStudios.Utils.StreamTool.DIR, "Maps", "map.xml"), Engine.TextureManager); _abilityBarTextureId = Engine.TextureManager.getTexture(Path.Combine("Images", "Game", "abilityBar.png")); _abilitySelectedTextureId = Engine.TextureManager.getTexture(Path.Combine("Images", "Game", "abilitySelected.png")); string roomFilePath = Path.Combine(StreamTool.DIR, "Maps", "Room.xml"); if (_room == null) { _room = new Room(100, 30, 100); _room.loadXml(roomFilePath, Engine.TextureManager); } Engine.forceResize(); _lastFrameTime = DateTime.Now; _enemies = new List<Enemy>(); _enemies.Add(new Cockroach(this, new Vector3(0, 1, 0))); }