public int[][] FindClosestNeighbourt(Raster Grid) { bool neighbourtFound = false; int j = 0; while (!neighbourtFound) { int DiameterShift = (int)(Math.Round(Diameter / 2, MidpointRounding.AwayFromZero)) + j; int[][] extremePoints = { Drawing.GetAngledPoint(CenterPointInGrid[0], CenterPointInGrid[1], (45 + Angle) % 360, DiameterShift), //UperRightCorner Drawing.GetAngledPoint(CenterPointInGrid[0], CenterPointInGrid[1], (45 + 90 + Angle) % 360, DiameterShift), //UperLeftCorner Drawing.GetAngledPoint(CenterPointInGrid[0], CenterPointInGrid[1], (45 + 180 + Angle) % 360, DiameterShift), //LowerLeftCorner Drawing.GetAngledPoint(CenterPointInGrid[0], CenterPointInGrid[1], (45 + 270 + Angle) % 360, DiameterShift) //LowerRightCorner }; int[][] sides = { new int[] { 0, 1 }, new int[] { 1, 2 }, new int[] { 2, 3 }, new int[] { 3, 0 }, }; for (int i = 0; i < sides.Length; i++) { int x1 = extremePoints[sides[i][0]][0]; int y1 = extremePoints[sides[i][0]][1]; int x2 = extremePoints[sides[i][1]][0]; int y2 = extremePoints[sides[i][1]][1]; int[][] searchResult = Drawing.DrawSearchLine(x1, y1, x2, y2, Grid.getGrid(), ID); if (searchResult.Length > 0) { neighbourtFound = true; return(searchResult); } else if ((j > Grid.GetWidth() && j > Grid.GetHeight())) { neighbourtFound = true; return(new int[][] { new int[] { 0, 0, 0 }, }); } } j++; } return(new int[][] { new int[] { 0, 0, 0 }, }); }
public void SearchLineTest(Raster grid) { int Height = grid.GetHeight(); int Width = grid.GetWidth(); byte[][] returnGrid = new byte[Height][]; for (int i = 0; i < Height; i++) { returnGrid[i] = new byte[Width]; } for (int i = 0; i < Height; i++) { int[][] searchResult = Drawing.DrawSearchLine(0, i, Width - 1, i, grid.getGrid(), 1); for (int j = 0; j < searchResult.Length; j++) { returnGrid[searchResult[j][2]][searchResult[j][1]] = 1; } } ImageBuffer buffer = new ImageBuffer(Width, Height); for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { if (returnGrid[i][j] == 0) { buffer.PlotPixel(j, i, 255, 255, 255); } else if (returnGrid[i][j] == 1) { buffer.PlotPixel(j, i, 0, 0, 0); } else { buffer.PlotPixel(j, i, 255, 0, 0); } } } buffer.saveColor(); }
public void FillGrid(Raster Grid, GridObjectTemplate objectTemplate, int NumberOfObject) { int RemainCount = NumberOfObject; //Random random = Grid.getRandom(); int Width = Grid.GetWidth(); int Height = Grid.GetHeight(); GridObject objectToPLace = objectTemplate.GenerateGridObject(); while (RemainCount != 0) { int Xcoordinate = random.Next(1, Width); int Ycoordinate = random.Next(1, Height); if (objectToPLace.CanBePlaced(Grid, Xcoordinate, Ycoordinate)) { objectToPLace.Draw(Grid, Xcoordinate, Ycoordinate); objectToPLace = objectTemplate.GenerateGridObject(random); RemainCount--; Grid.addGridObject(objectToPLace); } } }
public static void DrawLine(int x0, int y0, int x1, int y1, Raster Grid, int ID) { int dx, dy; int stepX, stepY; dx = (x1 - x0); dy = (y1 - y0); if (dy < 0) { dy = -dy; stepY = -1; } else { stepY = 1; } if (dx < 0) { dx = -dx; stepX = -1; } else { stepX = 1; } //Im not totaly sure WHY ?????? dx <<= 1; dy <<= 1; //Check if point is inside of the raster and plot first pixel if ((0 <= x0) && (x0 < Grid.GetWidth()) && (0 <= y0) && (y0 < Grid.GetHeight())) { Grid.SetTileID(ID, x0, y0); } if (dx > dy) { int fraction = dy - (dx >> 1); while (x0 != x1) { x0 += stepX; if (fraction >= 0) { y0 += stepY; fraction -= dx; } fraction += dy; if ((0 <= x0) && (x0 < Grid.GetWidth()) && (0 <= y0) && (y0 < Grid.GetHeight())) { Grid.SetTileID(ID, x0, y0); } } } else { int fraction = dx - (dy >> 1); while (y0 != y1) { if (fraction >= 0) { x0 += stepX; fraction -= dy; } fraction += dx; y0 += stepY; if ((0 <= x0) && (x0 < Grid.GetWidth()) && (0 <= y0) && (y0 < Grid.GetHeight())) { Grid.SetTileID(ID, x0, y0); } } } }