public void NormalBattle(Monster m, Party heros) { MessageBox.Show("Your Party enters the room...\r\n" + "Only to see a " + m.getName() + " awaiting your arival!\r\n" + "Prepare for the battle that is about to take place..."); var bw = new BattleWindow(m, heros); bw.ShowDialog(); updateHeroVisuals(); }
private void btn_MonsterChoice10_Click(object sender, RoutedEventArgs e) { var bw = new BattleWindow(new Hellhound(), _TheParty); bw.ShowDialog(); }
private void btn_MonsterChoice4_Click(object sender, RoutedEventArgs e) { var bw = new BattleWindow(new VampireBat(), _TheParty); bw.ShowDialog(); }
private void btn_MonsterChoice14_Click(object sender, RoutedEventArgs e) { var bw = new BattleWindow(new DemonWarrior(), _TheParty); bw.ShowDialog(); }