private void RunGame() { if (MainWindow.SelectedPlayer != null) { Config.Player = MainWindow.SelectedPlayer; //this.kinectSensor.Stop(); DrawingGame.MainWindow window = new DrawingGame.MainWindow(Config); window.Show(); } }
public KinectManager(MainWindow mainWindow) { KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged; _mainWindow = mainWindow; }
public Tracker(MainWindow mainWindow) { _mainWindow = mainWindow; }
public Draftsman(MainWindow mainWindow) { _mainWindow = mainWindow; }
public ResultSaver(MainWindow mainWindow) { _mainWindow = mainWindow; }
public GameOverPopup(MainWindow mw) { _mw = mw; InitializeComponent(); }