private void RunGame()                          
        {
            if (MainWindow.SelectedPlayer != null)
            {
                Config.Player = MainWindow.SelectedPlayer;

                //this.kinectSensor.Stop();

                DrawingGame.MainWindow window = new DrawingGame.MainWindow(Config);
                window.Show();
            }
            
        }
 public KinectManager(MainWindow mainWindow)
 {
     KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
     _mainWindow = mainWindow;
 }
Beispiel #3
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 public Tracker(MainWindow mainWindow)
 {
     _mainWindow = mainWindow;
 }
Beispiel #4
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 public Draftsman(MainWindow mainWindow)
 {
     _mainWindow = mainWindow;
 }
 public ResultSaver(MainWindow mainWindow)
 {
     _mainWindow = mainWindow;
 }
 public GameOverPopup(MainWindow mw)
 {
     _mw = mw;
     InitializeComponent();
 }