/// <summary> /// Creates a new Actor and returns its ActorRef. The new Actor /// is of type actorType and will be instantiated with the class /// arguments found in props. /// </summary> /// <param name="actorType">the Type of the Actor to create</param> /// <param name="props">the Props to pass as class arguments</param> /// <param name="name">the string name of the actor</param> /// <param name="suspended"></param> /// <param name="channel"></param> /// <param name="fiber"></param> /// <returns>ActorRef</returns> private ActorRef ActorOf( Type actorType, Props props, string name, bool suspended, IChannel <Delivery> channel, IFiber fiber) { // TODO: Full creations should be asynchronous ValidateName(name); Actor actor = ActorCreator.CreateWith(actorType, props); ActorContext context = new ActorContext( System, actorType, actor, name, props, this.Self, this.Path, suspended, channel, fiber); Children.Add(context.Self); context.System = System; return(context.Self); }
/// <summary> /// Creates a new Actor and returns its ActorRef. The new Actor /// is of type actorType and will be instantiated with the class /// arguments found in props. /// </summary> /// <param name="actorType">the Type of the Actor to create</param> /// <param name="props">the Props to pass as class arguments</param> /// <param name="name">the string name of the actor</param> /// <returns>ActorRef</returns> public ActorRef ActorOf(Type actorType, Props props, string name) { // TODO: Full creations should be asynchronous ValidateName(name); Actor actor = ActorCreator.CreateWith(actorType, props); ActorContext context = new ActorContext( System, actorType, actor, name, props, this.Self, this.Path); Children.Add(context.Self); context.System = System; return(context.Self); }