public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Creature player, Target target, CastedSpell spell, RollResults dice = null)
        {
            if (feature == null)
            {
                return(null);
            }

            return(feature.ShouldActivateNow(args, player));
        }
Example #2
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null)
        {
            if (feature == null)
            {
                return(null);
            }

            return(feature.ShouldActivateNow(args, player));
        }
 public bool ShouldActivateNow()
 {
     return(Feature.ShouldActivateNow(Args, Player));
 }