Example #1
0
 public void WeaponJustSwung(Character player)
 {
     Feature.WeaponJustSwung(GetArgStr(), player);
 }
Example #2
0
 public void SpellJustCast(Character player, CastedSpell spell)
 {
     Feature.SpellJustCast(GetArgStr(), player, spell);
 }
Example #3
0
 public void StartGame(Character player)
 {
     Feature.StartGame(GetArgStr(), player);
 }
Example #4
0
 public void Deactivate(bool forceDeactivation = false)
 {
     Feature.Deactivate(GetArgStr(), Player, forceDeactivation);
 }
Example #5
0
 public bool ShouldActivateNow()
 {
     return(Feature.ShouldActivateNow(Args, Player));
 }
Example #6
0
 public void RollIsComplete(Character player)
 {
     Feature.RollIsComplete(GetArgStr(), player);
 }
Example #7
0
 public void PlayerStartsTurn(Character player)
 {
     Feature.PlayerStartsTurn(GetArgStr(), player);
 }
Example #8
0
 protected static void OnRequestMessageToDungeonMaster(Feature feature, string message)
 {
     RequestMessageToDungeonMaster?.Invoke(feature, new MessageEventArgs(message));
 }