Example #1
0
        public Spell Clone(Creature player, int spellSlotLevel)
        {
            Spell result = new Spell();

            RecalculateDiceAndAmmo(spellSlotLevel, player.Level, player.SpellcastingAbilityModifier);
            result.BonusPerLevel          = BonusPerLevel;
            result.BonusThreshold         = BonusThreshold;
            result.BonusMax               = BonusMax;
            result.CastingTime            = CastingTime;
            result.Components             = Components;
            result.Description            = Description;
            result.DieStr                 = DieStr;
            result.Duration               = Duration;
            result.Level                  = Level;
            result.Material               = Material;
            result.Name                   = Name;
            result.Index                  = Index;
            result.OnCast                 = OnCast;
            result.OnValidate             = OnValidate;
            result.OnReceived             = OnReceived;
            result.OnPreparing            = OnPreparing;
            result.OnPreparationComplete  = OnPreparationComplete;
            result.OnTargetFailsSave      = OnTargetFailsSave;
            result.OnGetAttackAbility     = OnGetAttackAbility;
            result.OnDispel               = OnDispel;
            result.OnPlayerPreparesAttack = OnPlayerPreparesAttack;
            result.OnDieRollStopped       = OnDieRollStopped;
            result.OnPlayerAttacks        = OnPlayerAttacks;
            result.OnPlayerHitsTarget     = OnPlayerHitsTarget;
            result.OriginalDieStr         = OriginalDieStr;
            result.OriginalAmmoCount      = OriginalAmmoCount;
            result.AmmoCount              = AmmoCount;
            result.PerLevelBonus          = PerLevelBonus;
            result.Range                  = Range;
            result.RangeType              = RangeType;
            result.RequiresConcentration  = RequiresConcentration;
            result.SavingThrowAbility     = SavingThrowAbility;
            result.AvailableWhen          = AvailableWhen;
            result.SpellCasterLevel       = SpellCasterLevel;
            result.SpellType              = SpellType;
            result.SchoolOfMagic          = SchoolOfMagic;
            result.CastingTimeStr         = CastingTimeStr;
            result.DurationStr            = DurationStr;
            result.RangeStr               = RangeStr;
            result.ComponentsStr          = ComponentsStr;
            result.Bright1                = Bright1;
            result.Bright2                = Bright2;
            result.Hue1                   = Hue1;
            result.Hue2                   = Hue2;

            // Override...
            result.OwnerId        = player != null ? player.IntId : -1;
            result.SpellSlotLevel = spellSlotLevel;

            result.RecalculateDiceAndAmmo(spellSlotLevel, player.Level, player.GetSpellcastingAbilityModifier());

            return(result);
        }