protected override void Dispose(bool disposing) { if (disposing) { // Clean up. _graphicsService.Screens.Remove(_graphicsScreen); _graphicsScreen.Dispose(); _stopwatch.Stop(); } base.Dispose(disposing); }
protected override void Dispose(bool disposing) { if (disposing) { // Clean up. _graphicsService.Screens.Remove(_graphicsScreen); _graphicsScreen.Dispose(); Game.Components.ComponentAdded -= OnGameComponentAdded; } base.Dispose(disposing); }