Example #1
0
 public comPlaceUnit(clsUnit Unit, Player owner, clsUnitType UnitTypeToPlace)
     : base("PlaceUnit")
 {
     this.m_objUnitToCommand = Unit;
     this.m_Owner = owner;
     this.m_UnitTypeToPlace = UnitTypeToPlace;
 }
Example #2
0
        private void btnAdd_Click(object sender, EventArgs e)
        {
            if (txtID.Text.Trim() == string.Empty)
            {
                MessageBox.Show("Unit Category id cannot be empty.");
                txtID.Focus();
                return;
            }
            if (txtDesc.Text.Trim() == "")
            {
                MessageBox.Show("Description cannot be empty.");
                txtDesc.Focus();
                return;
            }

            foreach (DataGridViewRow dgr in dgList.Rows)
            {
                if (dgr.Cells["UnitTypeID"].Value.ToString().Trim().ToUpper() == txtID.Text.Trim().ToUpper() && this.id != Convert.ToInt32(dgr.Cells["ID1"].Value))
                {
                    MessageBox.Show("A unit type with same ID already exists.");
                    return;
                }
            }

            clsUnitType cat = new clsUnitType();

            cat.strUnitTypeID = txtID.Text.Trim();
            cat.strDesc       = txtDesc.Text.Trim();
            cat.id            = this.id;

            bool result = da.AddUnitType(cat);

            if (result == false)
            {
                MessageBox.Show("An error occurred.");
                return;
            }

            LoadProjects();

            Clear();
        }
Example #3
0
        public static void CreateGeneratorTilesets()
        {
            Generator_TilesetArizona = new clsGeneratorTileset();
            Generator_TilesetArizona.Tileset = App.Tileset_Arizona;
            Generator_TilesetUrban = new clsGeneratorTileset();
            Generator_TilesetUrban.Tileset = App.Tileset_Urban;
            Generator_TilesetRockies = new clsGeneratorTileset();
            Generator_TilesetRockies.Tileset = App.Tileset_Rockies;

            UnitType_OilResource = GetUnitTypeFromCode("OilResource");
            UnitType_CommandCentre = GetUnitTypeFromCode("A0CommandCentre");
            UnitType_Truck = GetUnitTypeFromCode("ConstructionDroid");
            UnitType_Factory = GetUnitTypeFromCode("A0LightFactory");
            UnitType_FactoryModule = GetUnitTypeFromCode("A0FacMod1");
            UnitType_CyborgFactory = GetUnitTypeFromCode("A0CyborgFactory");
            UnitType_ResearchFacility = GetUnitTypeFromCode("A0ResearchFacility");
            UnitType_ResearchModule = GetUnitTypeFromCode("A0ResearchModule1");
            UnitType_PowerGenerator = GetUnitTypeFromCode("A0PowerGenerator");
            UnitType_PowerModule = GetUnitTypeFromCode("A0PowMod1");
            UnitType_Derrick = GetUnitTypeFromCode("A0ResourceExtractor");
            UnitType_Boulder1 = GetUnitTypeFromCode("Boulder1");
            UnitType_Boulder2 = GetUnitTypeFromCode("Boulder2");
            UnitType_Boulder3 = GetUnitTypeFromCode("Boulder3");
            UnitType_Ruin1 = GetUnitTypeFromCode("Ruin1");
            UnitType_Ruin3 = GetUnitTypeFromCode("Ruin3");
            UnitType_Ruin4 = GetUnitTypeFromCode("Ruin4");
            UnitType_Ruin5 = GetUnitTypeFromCode("Ruin5");
            UnitType_5Trees = GetUnitTypeFromCode("Tree1");
            UnitType_4Trees = GetUnitTypeFromCode("Tree2");
            UnitType_1Tree = GetUnitTypeFromCode("Tree3");
            UnitType_5TreesSnowy = GetUnitTypeFromCode("TreeSnow1");
            UnitType_4TreesSnowy = GetUnitTypeFromCode("TreeSnow2");
            UnitType_1TreeSnowy = GetUnitTypeFromCode("TreeSnow3");
            UnitType_Highrise1 = GetUnitTypeFromCode("building1");
            UnitType_Highrise2 = GetUnitTypeFromCode("building2");
            UnitType_Highrise3 = GetUnitTypeFromCode("building3");
            UnitType_HalfHighrise = GetUnitTypeFromCode("building11");
            UnitType_HighriseStump1 = GetUnitTypeFromCode("building7");
            UnitType_HighriseStump2 = GetUnitTypeFromCode("building8");
            UnitType_BuildingStump = GetUnitTypeFromCode("WreckedBuilding9");
            UnitType_SmallBuilding1 = GetUnitTypeFromCode("building10");
            UnitType_SmallBuilding2 = GetUnitTypeFromCode("building12");
            UnitType_SmallBuilding3 = GetUnitTypeFromCode("WreckedBuilding17");
            UnitType_LogCabin1 = GetUnitTypeFromCode("LogCabin1");
            UnitType_LogCabin2 = GetUnitTypeFromCode("LogCabin2");
            UnitType_LogCabin3 = GetUnitTypeFromCode("LogCabin3");
            UnitType_LogCabin4 = GetUnitTypeFromCode("LogCabin4");
            UnitType_LogCabin5 = GetUnitTypeFromCode("LogCabin5");
            UnitType_Crane = GetUnitTypeFromCode("Crane");
            UnitType_OilDrum = GetUnitTypeFromCode("OilDrum");

            Generator_TilesetArizona.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Boulder1, 1));
            Generator_TilesetArizona.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Boulder2, 1));
            Generator_TilesetArizona.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Boulder3, 1));

            Generator_TilesetArizona.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Ruin1, 1));
            Generator_TilesetArizona.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Ruin3, 1));
            Generator_TilesetArizona.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Ruin4, 1));
            Generator_TilesetArizona.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Ruin5, 1));

            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Highrise1, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Highrise2, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Highrise3, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_HalfHighrise, 1));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding1, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding2, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding3, 3));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_HighriseStump1, 1));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_HighriseStump2, 1));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_BuildingStump, 1));
            Generator_TilesetUrban.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_Crane, 2));

            Generator_TilesetRockies.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_5Trees, 1));
            Generator_TilesetRockies.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_4Trees, 1));
            Generator_TilesetRockies.ScatteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_1Tree, 2));
            //Tileset_Rockies.ScatteredUnit_Add(New clsWZTileset.sUnitChance(UnitType_5TreesSnowy, 1))
            //Tileset_Rockies.ScatteredUnit_Add(New clsWZTileset.sUnitChance(UnitType_4TreesSnowy, 1))
            //Tileset_Rockies.ScatteredUnit_Add(New clsWZTileset.sUnitChance(UnitType_1TreeSnowy, 2))

            Generator_TilesetRockies.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_LogCabin1, 3));
            Generator_TilesetRockies.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_LogCabin2, 1));
            Generator_TilesetRockies.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_LogCabin3, 1));
            Generator_TilesetRockies.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_LogCabin4, 1));
            Generator_TilesetRockies.ClusteredUnit_Add(new clsGeneratorTileset.sUnitChance(UnitType_LogCabin5, 3));

            int Num = 0;

            //terrain arizona

            TerrainStyle_Arizona.LayerCount = 5;

            Num = 0;

            Array.Resize(ref TerrainStyle_Arizona.Layers, Num + 1);

            TerrainStyle_Arizona.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Arizona.Layers[Num].TileNum = 48; //red
            TerrainStyle_Arizona.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Arizona.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Arizona.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Arizona.Layers[Num].AvoidLayers = new bool[TerrainStyle_Arizona.LayerCount];
            TerrainStyle_Arizona.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Arizona.Layers, Num + 1);

            TerrainStyle_Arizona.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Arizona.Layers[Num].TileNum = 11; //yellow
            TerrainStyle_Arizona.Layers[Num].TerrainmapDensity = 0.5F;
            TerrainStyle_Arizona.Layers[Num].TerrainmapScale = 2.0F;
            TerrainStyle_Arizona.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Arizona.Layers[Num].AvoidLayers = new bool[TerrainStyle_Arizona.LayerCount];
            TerrainStyle_Arizona.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Arizona.Layers, Num + 1);

            TerrainStyle_Arizona.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Arizona.Layers[Num].TileNum = 5; //brown
            TerrainStyle_Arizona.Layers[Num].TerrainmapDensity = 0.4F;
            TerrainStyle_Arizona.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Arizona.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Arizona.Layers[Num].AvoidLayers = new bool[TerrainStyle_Arizona.LayerCount];
            TerrainStyle_Arizona.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Arizona.Layers, Num + 1);

            TerrainStyle_Arizona.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Arizona.Layers[Num].TileNum = 23; //green
            TerrainStyle_Arizona.Layers[Num].TerrainmapDensity = 0.75F;
            TerrainStyle_Arizona.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Arizona.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Arizona.Layers[Num].AvoidLayers = new bool[TerrainStyle_Arizona.LayerCount];
            TerrainStyle_Arizona.Layers[Num].WithinLayer = Num - 1;

            Num++;
            Array.Resize(ref TerrainStyle_Arizona.Layers, Num + 1);

            TerrainStyle_Arizona.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Arizona.Layers[Num].TileNum = 18; //cliff
            TerrainStyle_Arizona.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Arizona.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Arizona.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Arizona.Layers[Num].IsCliff = true;
            TerrainStyle_Arizona.Layers[Num].AvoidLayers = new bool[TerrainStyle_Arizona.LayerCount];
            TerrainStyle_Arizona.Layers[Num].WithinLayer = -1;

            TerrainStyle_Arizona.Tileset = Generator_TilesetArizona;

            Generator_TilesetArizona.BorderTextureNum = 18;

            //terrain urban

            TerrainStyle_Urban.LayerCount = 6;

            Num = 0;

            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 7;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 0;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 0.5F;
            TerrainStyle_Urban.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 22;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 0.333F;
            TerrainStyle_Urban.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 50;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 0.333F;
            TerrainStyle_Urban.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            //Num += 1
            //ReDim Preserve TerrainStyle_Urban.Layers(Num)

            //TerrainStyle_Urban.Layers(Num) = New clsMap.sGenerateMasterTerrainArgs.clsLayer
            //TerrainStyle_Urban.Layers(Num).TileNum = 19
            //TerrainStyle_Urban.Layers(Num).TerrainmapDensity = 0.25F
            //TerrainStyle_Urban.Layers(Num).TerrainmapScale = 1.5F
            //TerrainStyle_Urban.Layers(Num).HeightMax = 256.0F
            //ReDim TerrainStyle_Urban.Layers(Num).AvoidLayers(TerrainStyle_Urban.LayerCount - 1)
            //TerrainStyle_Urban.Layers(Num).WithinLayer = -1

            Num++;
            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 51;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 0.4F;
            TerrainStyle_Urban.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Urban.Layers, Num + 1);

            TerrainStyle_Urban.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Urban.Layers[Num].TileNum = 70;
            TerrainStyle_Urban.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Urban.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Urban.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Urban.Layers[Num].IsCliff = true;
            TerrainStyle_Urban.Layers[Num].AvoidLayers = new bool[TerrainStyle_Urban.LayerCount];
            TerrainStyle_Urban.Layers[Num].WithinLayer = -1;

            TerrainStyle_Urban.Tileset = Generator_TilesetUrban;

            Generator_TilesetUrban.BorderTextureNum = 70;

            //terrain rockies

            TerrainStyle_Rockies.LayerCount = 7;

            Num = 0;

            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 0; //green
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 53; //brown
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 0.4F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 23; //green & snow
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 0.333F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 1.5F;
            TerrainStyle_Rockies.Layers[Num].HeightMin = 85.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 64; //snow
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 0.5F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 1.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMin = 85.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = Num - 1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 41; //brown & snow
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMin = 170.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = -1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 64; //snow
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 0.875F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 1.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMin = 170.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = Num - 1;

            Num++;
            Array.Resize(ref TerrainStyle_Rockies.Layers, Num + 1);

            TerrainStyle_Rockies.Layers[Num] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
            TerrainStyle_Rockies.Layers[Num].TileNum = 30; //cliff
            TerrainStyle_Rockies.Layers[Num].TerrainmapDensity = 1.0F;
            TerrainStyle_Rockies.Layers[Num].TerrainmapScale = 0.0F;
            TerrainStyle_Rockies.Layers[Num].HeightMax = 256.0F;
            TerrainStyle_Rockies.Layers[Num].IsCliff = true;
            TerrainStyle_Rockies.Layers[Num].AvoidLayers = new bool[TerrainStyle_Rockies.LayerCount];
            TerrainStyle_Rockies.Layers[Num].WithinLayer = -1;

            TerrainStyle_Rockies.Tileset = Generator_TilesetRockies;

            Generator_TilesetRockies.BorderTextureNum = 30;
        }