private void UpdatePhysics() { DevMath.Vector2 forceDirection = new DevMath.Vector2(Input.GetAxis("Horizontal"), -Input.GetAxis("Vertical")); rigidbody.UpdateVelocityWithForce(forceDirection, 5.0f, Time.deltaTime); Position += rigidbody.Velocity; }
private void UpdatePhysics() { DevMath.Vector2 forceDirection = new DevMath.Vector2(Input.GetAxis("Horizontal"), -Input.GetAxis("Vertical")); rigidbody.UpdateVelocityWithForce(forceDirection, 5.0f, Time.deltaTime); Position += rigidbody.Velocity; }