public Player() { visual = Resources.Load <Texture2D>("pacman"); Circle = new Circle(); Circle.Radius = visual.width * .5f; pixel = new Texture2D(1, 1, TextureFormat.RGBA32, false); pixel.SetPixel(0, 0, Color.white); pixel.Apply(); Position = new Vector2(Screen.width * .5f - visual.width * .5f, Screen.height * .5f - visual.height * .5f); rigidbody = new Rigidbody { mass = 1.0f, force = 150.0f, dragCoefficient = .47f }; }
public Player() { visual = Resources.Load <Texture2D>("pacman"); Circle = new DevMath.Circle(); Circle.Radius = visual.width * .5f; pixel = new Texture2D(1, 1, TextureFormat.RGBA32, false); pixel.SetPixel(0, 0, Color.white); pixel.Apply(); Position = new DevMath.Vector2(Screen.width * .5f - visual.width * .5f, Screen.height * .5f - visual.height * .5f); rigidbody = new DevMath.Rigidbody() { mass = 1.0f, frictionCoefficient = .4f, normalForce = 9.81f }; }