Example #1
0
        private void timer_Tick(object sender, EventArgs e)
        {
            scoreLBL.Text = score--.ToString();
            player.Top    = player.Top + jumpSpeed; //umieszczenie gracza na mape, spada na platforme
            //mechanizm poruszania się
            if (jump && force < 0)
            {
                jump = false;
            }
            if (goLeft)
            {
                player.Left = player.Left - 5;
            }
            if (goRight)
            {
                player.Left = player.Left + 5;
            }
            if (jump)
            {
                jumpSpeed = -12;
                force     = force - 1;
            }
            else
            {
                jumpSpeed = 12;
            }
            foreach (Control x in this.Controls)
            {
                if (x is PictureBox && (string)x.Tag == "platform")
                {
                    if (player.Bounds.IntersectsWith(x.Bounds) && !jump) //jeśli gracz dotknie platformy to stanie na niej
                    {
                        force      = 8;
                        player.Top = x.Top - player.Height;
                    }
                }
                if (x is PictureBox && (string)x.Tag == "coin")
                {
                    if (player.Bounds.IntersectsWith(x.Bounds) && !jump) //jeśli gracz dotknie bonusu 'pieniążka'
                    {
                        this.Controls.Remove(x);
                        score = score + 130;
                    }
                }
            }

            if (player.Location.Y > 580) // jeśli spadnie z planszy
            {
                timer.Stop();
                DialogResult result = MessageBox.Show("Grasz dalej?", "Spadłeś z planszy", MessageBoxButtons.YesNo);
                if (result == DialogResult.Yes)
                {
                    this.Hide();
                    Jumper j = new Jumper(loginTB.Text);
                    j.Show();
                }
                else
                {
                    this.Hide();
                    UserMain um = new UserMain(loginTB.Text);
                    um.Show();
                    this.Close();
                }
            }
            if (scoreLBL.Text == 0.ToString())
            {
                timer.Stop();
                DialogResult result = MessageBox.Show("Niestety idzie Ci za wolno, nie dostaniesz punktów za tą próbę, nawet tych ujemnych. \n" +
                                                      "Możesz spróbować jeszcze raz.", "Brakło ci czasu", MessageBoxButtons.YesNo);
                if (result == DialogResult.Yes)
                {
                    this.Hide();
                    Jumper j = new Jumper(loginTB.Text);
                    j.Show();
                }
                else
                {
                    this.Hide();
                    UserMain um = new UserMain(loginTB.Text);
                    um.Show();
                    this.Close();
                }
            }
            if (player.Bounds.IntersectsWith(door.Bounds)) //jeśli gracz dojdzie na mete
            {
                timer.Stop();
                MessageBox.Show("Wygrałeś! Zdobyłeś " + scoreLBL.Text + " punktów!", "Gratulacje");

                SqlConnection cnn = new SqlConnection(@"Server=DESKTOP-2I2V4OF;
                                                             Database=DatabaseApp;
                                                             Trusted_Connection=True;");
                cnn.Open();
                String     sql     = "update users set score = score + @addScore where login = +'" + loginTB.Text + "'";
                SqlCommand command = new SqlCommand(sql, cnn);
                command.Parameters.AddWithValue("addScore", scoreLBL.Text);
                command.ExecuteNonQuery();
                cnn.Close();

                UserMain um = new UserMain(loginTB.Text);
                um.Show();
                this.Close();
            }
        }