private void OnUserMove(UserInfo user)
        {
            Scene scene = user.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                Msg_RC_UserMove userMoveBuilder = DataSyncUtility.BuildUserMoveMessage(user);
                if (null != userMoveBuilder)
                {
                    scene.NotifyAreaUser(user, userMoveBuilder, false);
                }
            }
        }