Example #1
0
 private void CheckNpcOwnerId(NpcInfo info)
 {
     if (null == info)
     {
         return;
     }
     if (info.OwnerId > 0)
     {
         Room room = GetRoom();
         if (null != room && null != room.GetActiveScene())
         {
             int  new_owner_id = 0;
             bool is_online    = false;
             foreach (User v in room.RoomUsers)
             {
                 if (null != v.Info && v.UserControlState != (int)UserControlState.UserDropped && v.UserControlState != (int)UserControlState.Remove)
                 {
                     new_owner_id = v.Info.GetId();
                     if (new_owner_id == info.OwnerId)
                     {
                         is_online = true;
                         break;
                     }
                 }
             }
             if (!is_online)
             {
                 info.OwnerId = new_owner_id;
                 Msg_RC_SyncNpcOwnerId builder = DataSyncUtility.BuildSyncNpcOwnerIdMessage(info);
                 NotifyAreaUser(info, builder, false);
             }
         }
     }
 }
        private void OnUserPropertyChanged(UserInfo user)
        {
            Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(user);
            Scene scene = user.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                scene.NotifyAllUser(propBuilder);
            }
        }
Example #3
0
        private void ReleaseControl(UserInfo user)
        {
            if (null != user.ControlledObject)
            {
                int controller = user.GetId();
                int controlled = user.ControlledObject.GetId();
                CharacterInfo.ReleaseControlObject(user, user.ControlledObject);

                Msg_RC_ControlObject builder = DataSyncUtility.BuildControlObjectMessage(controller, controlled, false);
                NotifyAllUser(builder);
            }
        }
Example #4
0
        private void ReleaseControl(NpcInfo npc)
        {
            if (null != npc.ControllerObject)
            {
                int controller = npc.ControllerObject.GetId();
                int controlled = npc.GetId();
                CharacterInfo.ReleaseControlObject(npc.ControllerObject, npc);

                Msg_RC_ControlObject builder = DataSyncUtility.BuildControlObjectMessage(controller, controlled, false);
                NotifyAllUser(builder);
            }
        }
        private void OnUserFace(UserInfo user)
        {
            Scene scene = user.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                Msg_RC_UserFace userFaceBuilder = DataSyncUtility.BuildUserFaceMessage(user);
                if (null != userFaceBuilder)
                {
                    scene.NotifyAreaUser(user, userFaceBuilder, false);
                }
            }
        }
        private void OnNpcTargetChange(NpcInfo npc)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                Msg_RC_NpcTarget npcTargetBuilder = DataSyncUtility.BuildNpcTargetMessage(npc);
                if (null != npcTargetBuilder)
                {
                    scene.NotifyAreaUser(npc, npcTargetBuilder);
                }
            }
        }
        private void OnNpcMove(NpcInfo npc)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;

            if (null != scene && !npc.GetMovementStateInfo().IsSkillMoving)
            {
                Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(npc);
                if (null != npcMoveBuilder)
                {
                    scene.NotifyAreaUser(npc, npcMoveBuilder);
                }
            }
        }
        internal void OnUserRevive(Msg_LR_UserReLive msg)
        {
            User user = m_Room.GetUserByGuid(msg.UserGuid);

            if (null != user)
            {
                UserInfo info = user.Info;
                info.SetHp(Operate_Type.OT_Absolute, info.GetActualProperty().HpMax);
                info.SetEnergy(Operate_Type.OT_Absolute, info.GetActualProperty().EnergyMax);
                info.DeadTime = 0;
                DataSyncUtility.SyncUserPropertyToCaredUsers(info);
                DataSyncUtility.SyncUserReliveToCaredUsers(info);
            }
        }
Example #9
0
        private void SyncSceneObjectsToUser(User user)
        {
            if (null != user)
            {
                UserInfo userInfo = user.Info;
                Room     room     = GetRoom();
                if (null != userInfo && null != room && null != room.GetActiveScene())
                {
                    for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
                    {
                        NpcInfo npc = linkNode.Value;
                        if (null != npc)
                        {
                            Msg_RC_CreateNpc bder = DataSyncUtility.BuildCreateNpcMessage(npc);
                            if (npc.AppendAttrId > 0)
                            {
                                bder.add_attr_id = npc.AppendAttrId;
                            }
                            user.SendMessage(bder);
                        }
                    }

                    int totalKillCountForBlue = 0;
                    int totalKillCountForRed  = 0;
                    for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
                    {
                        UserInfo user_info = linkNode.Value;
                        if (user_info.GetCampId() == (int)CampIdEnum.Blue)
                        {
                            totalKillCountForBlue += user_info.GetCombatStatisticInfo().KillHeroCount;
                        }
                        else
                        {
                            totalKillCountForRed += user_info.GetCombatStatisticInfo().KillHeroCount;
                        }
                    }

                    Msg_RC_PvpCombatInfo combat_bd = new Msg_RC_PvpCombatInfo();
                    combat_bd.kill_hero_count_for_blue = totalKillCountForBlue;
                    combat_bd.kill_hero_count_for_red  = totalKillCountForRed;
                    combat_bd.link_id_for_killer       = -1;
                    combat_bd.link_id_for_killed       = -1;
                    combat_bd.killed_nickname          = "";
                    combat_bd.killer_nickname          = "";
                    user.SendMessage(combat_bd);
                }
            }
        }
Example #10
0
 private void TickLevelup()
 {
     for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
     {
         UserInfo info = linkNode.Value;
         if (!info.IsDead())
         {
             if (info.GetCombatStatisticInfo().DataChanged)
             {
                 Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(info);
                 NotifyAllUser(combatBuilder);
                 info.GetCombatStatisticInfo().DataChanged = false;
             }
         }
     }
 }
Example #11
0
        private void DropNpc(Vector3 pos, int money, string model, string particle)
        {
            //给每个玩家掉落一个
            Data_Unit unit = new Data_Unit();

            unit.m_Id       = -1;
            unit.m_LinkId   = 100001;
            unit.m_AiLogic  = (int)AiStateLogicId.DropOut_AutoPick;
            unit.m_RotAngle = 0;
            for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                UserInfo userInfo = linkNode.Value;
                if (null != userInfo)
                {
                    float x = CrossEngineHelper.Random.NextFloat() * 4 - 2;
                    float z = CrossEngineHelper.Random.NextFloat() * 4 - 2;
                    pos.X += x;
                    pos.Z += z;

                    NpcInfo npcInfo = NpcManager.AddNpc(unit);
                    npcInfo.GetMovementStateInfo().SetPosition(pos);
                    npcInfo.GetMovementStateInfo().SetFaceDir(0);
                    npcInfo.GetMovementStateInfo().IsMoving = false;
                    npcInfo.SetAIEnable(true);
                    npcInfo.SetCampId((int)CampIdEnum.Friendly);
                    npcInfo.OwnerId   = userInfo.GetId();
                    npcInfo.DropMoney = money;

                    DropOutInfo dropInfo = new DropOutInfo();
                    dropInfo.DropType = DropOutType.GOLD;
                    dropInfo.Value    = money;
                    dropInfo.Model    = model;
                    dropInfo.Particle = particle;
                    npcInfo.GetAiStateInfo().AiDatas.AddData <DropOutInfo>(dropInfo);
                    npcInfo.SetModel(dropInfo.Model);

                    User us = userInfo.CustomData as User;
                    if (null != us)
                    {
                        Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npcInfo);
                        us.SendMessage(builder);
                    }
                }
            }
        }
Example #12
0
        private void NpcEnterCampSight(NpcInfo npc, int campid)
        {
            Msg_RC_NpcEnter bder = DataSyncUtility.BuildNpcEnterMessage(npc);

            NotifyCampUsers(campid, bder);
            Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(npc);

            NotifyCampUsers(campid, propBuilder);
            Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(npc);

            NotifyCampUsers(campid, npcMoveBuilder);
            Msg_RC_NpcTarget npcFaceTargetBuilder = DataSyncUtility.BuildNpcTargetMessage(npc);

            if (npcFaceTargetBuilder != null)
            {
                NotifyCampUsers(campid, npcFaceTargetBuilder);
            }
        }
Example #13
0
        private void SyncUserToObservers(User infoUser)
        {
            Room room = GetRoom();

            if (null != infoUser && null != room && null != room.GetActiveScene())
            {
                UserInfo userInfo = infoUser.Info;
                if (null != userInfo)
                {
                    Vector3 pos = userInfo.GetMovementStateInfo().GetPosition3D();

                    ArkCrossEngineMessage.Position pos_bd0 = new ArkCrossEngineMessage.Position();
                    pos_bd0.x = pos.X;
                    pos_bd0.z = pos.Z;
                    Msg_CRC_Create bd0 = new Msg_CRC_Create();
                    bd0.role_id        = infoUser.RoleId;
                    bd0.hero_id        = infoUser.HeroId;
                    bd0.camp_id        = infoUser.CampId;
                    bd0.role_level     = infoUser.Level;
                    bd0.is_player_self = false;
                    bd0.position       = pos_bd0;
                    bd0.face_dirction  = (float)userInfo.GetMovementStateInfo().GetFaceDir();
                    for (int index = 0; index < userInfo.GetSkillStateInfo().GetAllSkill().Count; index++)
                    {
                        bd0.skill_levels.Add(userInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel);
                    }
                    bd0.scene_start_time = StartTime;
                    bd0.nickname         = infoUser.Name;
                    NotifyAllObserver(bd0);

                    DataSyncUtility.SyncBuffListToObservers(userInfo, this);

                    Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(userInfo);
                    NotifyAllObserver(propBuilder);

                    Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(userInfo);
                    NotifyAllObserver(combatBuilder);

                    LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to observers", infoUser.RoleId);
                }
            }
        }
Example #14
0
        private void UserEnterCampSight(UserInfo enter_user_info, int campid)
        {
            User enter_user = enter_user_info.CustomData as User;

            if (enter_user == null)
            {
                return;
            }
            IList <UserInfo> camp_users = m_SightManager.GetCampUsers(campid);

            foreach (UserInfo user_info in camp_users)
            {
                User user = user_info.CustomData as User;
                if (user == null)
                {
                    continue;
                }
                if (enter_user_info.GetId() != user_info.GetId())
                {
                    user.AddICareUser(enter_user);
                    //send message
                    Vector3 enter_user_pos = enter_user_info.GetMovementStateInfo().GetPosition3D();
                    ArkCrossEngineMessage.Position pos_bd0 = new ArkCrossEngineMessage.Position();
                    pos_bd0.x = enter_user_pos.X;
                    pos_bd0.z = enter_user_pos.Z;
                    Msg_RC_Enter bder = new Msg_RC_Enter();
                    bder.role_id   = enter_user.RoleId;
                    bder.hero_id   = enter_user.HeroId;
                    bder.camp_id   = enter_user.CampId;
                    bder.position  = pos_bd0;
                    bder.face_dir  = (float)enter_user_info.GetMovementStateInfo().GetFaceDir();
                    bder.is_moving = enter_user_info.GetMovementStateInfo().IsMoving;
                    bder.move_dir  = (float)enter_user_info.GetMovementStateInfo().GetMoveDir();
                    user.SendMessage(bder);

                    Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(enter_user_info);
                    user.SendMessage(propBuilder);
                    DataSyncUtility.SyncBuffListToUser(enter_user_info, user);
                }
            }
        }
Example #15
0
        internal void DropNpc(int ownerId, int fromNpcId, DropOutType dropType, string model, string particle, int num)
        {
            if (ownerId > 0)
            {
                UserInfo user = UserManager.GetUserInfo(ownerId);
                if (null == user)
                {
                    NpcInfo npc = NpcManager.GetNpcInfo(ownerId);
                    while (null != npc)
                    {
                        user = UserManager.GetUserInfo(npc.OwnerId);
                        if (null != user)
                        {
                            break;
                        }
                        else
                        {
                            npc = NpcManager.GetNpcInfo(npc.OwnerId);
                        }
                    }
                }
                if (null != user)
                {
                    Data_Unit unit = new Data_Unit();
                    unit.m_Id = -1;
                    switch (dropType)
                    {
                    case DropOutType.GOLD:
                        unit.m_LinkId = (int)DropNpcTypeEnum.GOLD;
                        break;

                    case DropOutType.HP:
                        unit.m_LinkId = (int)DropNpcTypeEnum.HP;
                        break;

                    case DropOutType.MP:
                        unit.m_LinkId = (int)DropNpcTypeEnum.MP;
                        break;

                    case DropOutType.MULT_GOLD:
                        unit.m_LinkId = (int)DropNpcTypeEnum.MUTI_GOLD;
                        break;
                    }
                    unit.m_RotAngle = 0;

                    NpcInfo npcInfo = NpcManager.AddNpc(unit);
                    npcInfo.GetMovementStateInfo().SetFaceDir(0);
                    npcInfo.GetMovementStateInfo().IsMoving = false;
                    npcInfo.SetAIEnable(true);
                    npcInfo.SetCampId(user.GetCampId());
                    npcInfo.OwnerId = user.GetId();

                    DropOutInfo dropInfo = new DropOutInfo();
                    dropInfo.DropType = dropType;
                    dropInfo.Value    = num;
                    dropInfo.Model    = model;
                    dropInfo.Particle = particle;

                    npcInfo.GetAiStateInfo().AiDatas.AddData <DropOutInfo>(dropInfo);
                    npcInfo.SetModel(dropInfo.Model);

                    User us = user.CustomData as User;
                    if (null != us)
                    {
                        Msg_RC_DropNpc builder = DataSyncUtility.BuildDropNpcMessage(npcInfo, fromNpcId, (int)dropType, num, model);
                        us.SendMessage(builder);
                    }
                }
            }
            else
            {
                int      ct   = UserManager.Users.Count;
                int      rd   = CrossEngineHelper.Random.Next(0, ct);
                UserInfo user = null;
                if (UserManager.Users.TryGetValue(rd, out user))
                {
                    Data_Unit unit = new Data_Unit();
                    unit.m_Id = -1;
                    switch (dropType)
                    {
                    case DropOutType.GOLD:
                        unit.m_LinkId = (int)DropNpcTypeEnum.GOLD;
                        break;

                    case DropOutType.HP:
                        unit.m_LinkId = (int)DropNpcTypeEnum.HP;
                        break;

                    case DropOutType.MP:
                        unit.m_LinkId = (int)DropNpcTypeEnum.MP;
                        break;

                    case DropOutType.MULT_GOLD:
                        unit.m_LinkId = (int)DropNpcTypeEnum.MUTI_GOLD;
                        break;
                    }
                    unit.m_RotAngle = 0;

                    NpcInfo npcInfo = NpcManager.AddNpc(unit);
                    npcInfo.GetMovementStateInfo().SetFaceDir(0);
                    npcInfo.GetMovementStateInfo().IsMoving = false;
                    npcInfo.SetAIEnable(true);
                    npcInfo.SetCampId(user.GetCampId());
                    npcInfo.OwnerId = user.GetId();

                    DropOutInfo dropInfo = new DropOutInfo();
                    dropInfo.DropType = dropType;
                    dropInfo.Value    = num;
                    dropInfo.Model    = model;
                    dropInfo.Particle = particle;

                    npcInfo.GetAiStateInfo().AiDatas.AddData <DropOutInfo>(dropInfo);
                    npcInfo.SetModel(dropInfo.Model);

                    User us = user.CustomData as User;
                    if (null != us)
                    {
                        Msg_RC_DropNpc builder = DataSyncUtility.BuildDropNpcMessage(npcInfo, fromNpcId, (int)dropType, num, model);
                        us.SendMessage(builder);
                    }
                }
            }
        }
Example #16
0
        internal void SyncForNewObserver(Observer observer)
        {
            if (null != observer)
            {
                Room room = GetRoom();
                if (null != room && null != room.GetActiveScene())
                {
                    //同步其他玩家数据与物品给自己
                    foreach (User other in room.RoomUsers)
                    {
                        if (!other.IsEntered)
                        {
                            continue;
                        }
                        UserInfo otherInfo = other.Info;
                        if (null != otherInfo)
                        {
                            Vector3 pos = otherInfo.GetMovementStateInfo().GetPosition3D();
                            ArkCrossEngineMessage.Position pos_bd = new ArkCrossEngineMessage.Position();
                            pos_bd.x = (float)pos.X;
                            pos_bd.z = (float)pos.Z;
                            Msg_CRC_Create bd = new Msg_CRC_Create();
                            bd.role_id        = other.RoleId;
                            bd.hero_id        = other.HeroId;
                            bd.camp_id        = other.CampId;
                            bd.role_level     = other.Level;
                            bd.is_player_self = false;
                            bd.position       = pos_bd;
                            bd.face_dirction  = (float)otherInfo.GetMovementStateInfo().GetFaceDir();
                            for (int index = 0; index < otherInfo.GetSkillStateInfo().GetAllSkill().Count; index++)
                            {
                                bd.skill_levels.Add(otherInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel);
                            }
                            bd.scene_start_time = StartTime;
                            bd.nickname         = other.Name;
                            observer.SendMessage(bd);

                            DataSyncUtility.SyncBuffListToObserver(otherInfo, observer);

                            Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(otherInfo);
                            observer.SendMessage(propBuilder);

                            Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(otherInfo);
                            observer.SendMessage(combatBuilder);

                            LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to observer {1}", other.RoleId, observer.Guid);
                        }
                    }
                    //同步场景数据给观察者
                    for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
                    {
                        NpcInfo npc = linkNode.Value;
                        if (null != npc)
                        {
                            Msg_RC_CreateNpc bder = DataSyncUtility.BuildCreateNpcMessage(npc);
                            observer.SendMessage(bder);
                        }
                    }

                    int totalKillCountForBlue = 0;
                    int totalKillCountForRed  = 0;
                    for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
                    {
                        UserInfo user_info = linkNode.Value;
                        if (user_info.GetCampId() == (int)CampIdEnum.Blue)
                        {
                            totalKillCountForBlue += user_info.GetCombatStatisticInfo().KillHeroCount;
                        }
                        else
                        {
                            totalKillCountForRed += user_info.GetCombatStatisticInfo().KillHeroCount;
                        }
                    }

                    Msg_RC_PvpCombatInfo combat_bd = new Msg_RC_PvpCombatInfo();
                    combat_bd.kill_hero_count_for_blue = totalKillCountForBlue;
                    combat_bd.kill_hero_count_for_red  = totalKillCountForRed;
                    combat_bd.link_id_for_killer       = -1;
                    combat_bd.link_id_for_killed       = -1;
                    combat_bd.killed_nickname          = "";
                    combat_bd.killer_nickname          = "";
                    observer.SendMessage(combat_bd);
                }
            }
        }
Example #17
0
        private void SyncUserToUserHelper(User infoUser, User user, bool isSelf)
        {
            Room room = GetRoom();

            if (null != infoUser && null != user && null != room && null != room.GetActiveScene())
            {
                UserInfo userInfo = infoUser.Info;
                if (null != userInfo)
                {
                    Vector3 pos = userInfo.GetMovementStateInfo().GetPosition3D();
                    ArkCrossEngineMessage.Position pos_bd0 = new ArkCrossEngineMessage.Position();
                    pos_bd0.x = pos.X;
                    pos_bd0.z = pos.Z;
                    Msg_CRC_Create bd0 = new Msg_CRC_Create();
                    bd0.role_id        = infoUser.RoleId;
                    bd0.hero_id        = infoUser.HeroId;
                    bd0.camp_id        = infoUser.CampId;
                    bd0.role_level     = infoUser.Level;
                    bd0.is_player_self = isSelf;
                    bd0.position       = pos_bd0;
                    bd0.face_dirction  = (float)userInfo.GetMovementStateInfo().GetFaceDir();
                    for (int index = 0; index < userInfo.GetSkillStateInfo().GetAllSkill().Count; index++)
                    {
                        bd0.skill_levels.Add(userInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel);
                    }
                    bd0.scene_start_time = StartTime;
                    bd0.nickname         = infoUser.Name;
                    user.SendMessage(bd0);
                    ///
                    if (infoUser.PresetIndex >= 0)
                    {
                        Msg_RC_UpdateUserBattleInfo uusMsg = new Msg_RC_UpdateUserBattleInfo();
                        uusMsg.role_id      = infoUser.Info.GetId();
                        uusMsg.preset_index = infoUser.PresetIndex;
                        for (int i = 0; i < infoUser.Skill.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.PresetInfo preset_info = new Msg_RC_UpdateUserBattleInfo.PresetInfo();
                            preset_info.skill_id    = infoUser.Skill[i].SkillId;
                            preset_info.skill_level = infoUser.Skill[i].SkillLevel;
                            uusMsg.skill_info.Add(preset_info);
                        }
                        for (int i = 0; i < infoUser.Equip.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.EquipInfo equip_info = new Msg_RC_UpdateUserBattleInfo.EquipInfo();
                            equip_info.equip_id              = infoUser.Equip[i].ItemId;
                            equip_info.equip_level           = infoUser.Equip[i].ItemLevel;
                            equip_info.equip_random_property = infoUser.Equip[i].ItemRandomProperty;
                            uusMsg.equip_info.Add(equip_info);
                        }
                        for (int i = 0; i < infoUser.Legacy.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.LegacyInfo legacy_info = new Msg_RC_UpdateUserBattleInfo.LegacyInfo();
                            legacy_info.legacy_id              = infoUser.Legacy[i].ItemId;
                            legacy_info.legacy_level           = infoUser.Legacy[i].ItemLevel;
                            legacy_info.legacy_random_property = infoUser.Legacy[i].ItemRandomProperty;
                            legacy_info.legacy_IsUnlock        = infoUser.Legacy[i].IsUnlock;
                            uusMsg.legacy_info.Add(legacy_info);
                        }
                        foreach (XSoulPartInfo part in infoUser.XSouls.GetAllXSoulPartData().Values)
                        {
                            Msg_RC_UpdateUserBattleInfo.XSoulDataInfo xsoul_info = new Msg_RC_UpdateUserBattleInfo.XSoulDataInfo();
                            xsoul_info.ItemId     = part.XSoulPartItem.ItemId;
                            xsoul_info.Level      = part.XSoulPartItem.Level;
                            xsoul_info.Experience = part.XSoulPartItem.Experience;
                            xsoul_info.ModelLevel = part.ShowModelLevel;
                            uusMsg.XSouls.Add(xsoul_info);
                        }
                        if (null != infoUser.Partner)
                        {
                            Msg_RC_UpdateUserBattleInfo.PartnerDataInfo partner_info = new Msg_RC_UpdateUserBattleInfo.PartnerDataInfo();
                            partner_info.PartnerId    = infoUser.Partner.Id;
                            partner_info.PartnerLevel = infoUser.Partner.CurAdditionLevel;
                            partner_info.PartnerStage = infoUser.Partner.CurSkillStage;
                            uusMsg.Partners.Add(partner_info);
                        }
                        user.SendMessage(uusMsg);
                    }
                    ///
                    DataSyncUtility.SyncBuffListToUser(userInfo, user);

                    Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(userInfo);
                    user.SendMessage(propBuilder);

                    Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(userInfo);
                    user.SendMessage(combatBuilder);

                    LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to user {1}", infoUser.RoleId, user.RoleId);
                }
            }
        }
Example #18
0
        private void TickRecover()
        {
            float            hp_coefficient = 1.0f;
            float            mp_coefficient = 1.0f;
            Data_SceneConfig scene_data     = SceneConfigProvider.Instance.GetSceneConfigById(m_SceneResId);

            if (null != scene_data)
            {
                hp_coefficient = scene_data.m_RecoverHpCoefficient;
                mp_coefficient = scene_data.m_RecoverMpCoefficient;
            }
            for (LinkedListNode <UserInfo> linkNode = UserManager.Users.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                UserInfo info = linkNode.Value;
                if (!info.IsDead())
                {
                    float hpRecover = info.GetActualProperty().HpRecover *hp_coefficient;
                    float epRecover = info.GetActualProperty().EnergyRecover *mp_coefficient;
                    if (hpRecover > 0.0001)
                    {
                        if (info.Hp + (int)hpRecover >= info.GetActualProperty().HpMax)
                        {
                            info.SetHp(Operate_Type.OT_Absolute, (int)info.GetActualProperty().HpMax);
                        }
                        else
                        {
                            info.SetHp(Operate_Type.OT_Relative, (int)hpRecover);
                        }
                    }
                    if (epRecover > 0.0001)
                    {
                        if (info.Energy + (int)epRecover >= info.GetActualProperty().EnergyMax)
                        {
                            info.SetEnergy(Operate_Type.OT_Absolute, (int)info.GetActualProperty().EnergyMax);
                        }
                        else
                        {
                            info.SetEnergy(Operate_Type.OT_Relative, (int)epRecover);
                        }
                    }
                    if (hpRecover > 0.0001 || epRecover > 0.0001)
                    {
                        Msg_RC_SyncProperty builder = DataSyncUtility.BuildSyncPropertyMessage(info);
                        NotifyAreaUser(info, builder, false);
                    }
                }
            }
            for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                NpcInfo info = linkNode.Value;
                if (!info.IsDead())
                {
                    float hpRecover = info.GetActualProperty().HpRecover;
                    float npRecover = info.GetActualProperty().EnergyRecover;
                    if (hpRecover > 0.0001)
                    {
                        if (info.Hp + (int)hpRecover >= info.GetActualProperty().HpMax)
                        {
                            info.SetHp(Operate_Type.OT_Absolute, (int)info.GetActualProperty().HpMax);
                        }
                        else
                        {
                            info.SetHp(Operate_Type.OT_Relative, (int)hpRecover);
                        }
                    }
                    if (npRecover > 0.0001)
                    {
                        if (info.Energy + (int)npRecover >= info.GetActualProperty().EnergyMax)
                        {
                            info.SetEnergy(Operate_Type.OT_Absolute, (int)info.GetActualProperty().EnergyMax);
                        }
                        else
                        {
                            info.SetEnergy(Operate_Type.OT_Relative, (int)npRecover);
                        }
                    }
                    if (hpRecover > 0.0001 || npRecover > 0.0001)
                    {
                        Msg_RC_SyncProperty builder = DataSyncUtility.BuildSyncPropertyMessage(info);
                        NotifyAreaUser(info, builder, false);
                    }
                }
            }
        }
        internal void SummonPartner(Msg_CR_SummonPartner msg)
        {
            UserInfo userInfo = UserManager.GetUserInfo(msg.obj_id);

            if (null != userInfo)
            {
                // summonpartner
                PartnerInfo partnerInfo = userInfo.GetPartnerInfo();
                if (null != partnerInfo && (TimeUtility.GetServerMilliseconds() - userInfo.LastSummonPartnerTime > partnerInfo.CoolDown || userInfo.LastSummonPartnerTime == 0))
                {
                    Data_Unit data = new Data_Unit();
                    data.m_Id         = -1;
                    data.m_LinkId     = partnerInfo.LinkId;
                    data.m_CampId     = userInfo.GetCampId();
                    data.m_Pos        = userInfo.GetMovementStateInfo().GetPosition3D();
                    data.m_RotAngle   = 0;
                    data.m_AiLogic    = partnerInfo.GetAiLogic();
                    data.m_AiParam[0] = "";
                    data.m_AiParam[1] = "";
                    data.m_AiParam[2] = partnerInfo.GetAiParam().ToString();
                    data.m_IsEnable   = true;
                    NpcInfo npc = NpcManager.AddNpc(data);
                    if (null != npc)
                    {
                        AppendAttributeConfig aac       = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId());
                        float inheritAttackAttrPercent  = partnerInfo.GetInheritAttackAttrPercent();
                        float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent();
                        if (null != aac)
                        {
                            // attack
                            npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().AttackBase *inheritAttackAttrPercent));
                            npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonDamage *inheritAttackAttrPercent);
                            // defence
                            npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().HpMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().EnergyMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonERD *inheritDefenceAttrPercent);
                            // reset hp & energy
                            npc.SetHp(Operate_Type.OT_Absolute, npc.GetBaseProperty().HpMax);
                            npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetBaseProperty().EnergyMax);
                        }
                        npc.SetAIEnable(true);
                        npc.GetSkillStateInfo().RemoveAllSkill();
                        npc.BornTime = TimeUtility.GetServerMilliseconds();
                        List <int> skillList = partnerInfo.GetSkillList();
                        if (null != skillList)
                        {
                            for (int i = 0; i < skillList.Count; ++i)
                            {
                                SkillInfo skillInfo = new SkillInfo(skillList[i]);
                                npc.GetSkillStateInfo().AddSkill(skillInfo);
                            }
                        }
                        userInfo.LastSummonPartnerTime = TimeUtility.GetServerMilliseconds();
                        npc.OwnerId        = userInfo.GetId();
                        userInfo.PartnerId = npc.GetId();
                        if (partnerInfo.BornSkill > 0)
                        {
                            SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill);
                            npc.GetSkillStateInfo().AddSkill(skillInfo);
                        }
                        ArkCrossEngineMessage.Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npc);
                        NotifyAllUser(builder);
                    }
                }
            }
        }
Example #20
0
        internal void StartSkill(int objId, int skillId)
        {
            CharacterInfo obj = CurScene.SceneContext.GetCharacterInfoById(objId);

            if (null != obj)
            {
                SkillInstanceInfo inst = NewSkillInstance(skillId);
                if (null != inst)
                {
                    obj.GetSkillStateInfo().SetCurSkillInfo(skillId);
                    SkillInfo skillInfo = obj.GetSkillStateInfo().GetCurSkillInfo();
                    if (null != skillInfo)
                    {
                        if (MakeSkillCast(obj, skillInfo))
                        {
                            ArkCrossEngineMessage.Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(obj);
                            Scene scene = obj.SceneContext.CustomData as Scene;
                            if (null != scene)
                            {
                                scene.NotifyAllUser(propBuilder);
                            }
                        }
                        else
                        {
                            skillInfo.m_EnableImpactsToMyself = null;
                            skillInfo.m_EnableImpactsToOther  = null;
                            skillInfo.m_LeftEnableMoveCount   = 0;
                            skillInfo.m_LeftEnableImpactsToMyself.Clear();
                            skillInfo.m_LeftEnableImpactsToOther.Clear();
                            return;
                        }
                        skillInfo.IsSkillActivated = true;

                        m_SkillLogicInfos.Add(new SkillLogicInfo(objId, inst));
                        SkillLogicInfo logicInfo = m_SkillLogicInfos.Find(info => info.SenderId == objId && info.SkillId == skillId);
                        if (null != logicInfo)
                        {
                            //目前没有与技能释放者相关的分析属性,对每个技能暂时只需要分析一次
                            if (null == skillInfo.m_EnableImpactsToMyself || null == skillInfo.m_EnableImpactsToOther)
                            {
                                if (!logicInfo.SkillInst.AlreadyAnalyzed)
                                {
                                    logicInfo.SkillInst.Analyze(obj);
                                    foreach (int skill in logicInfo.SkillInst.SummonNpcSkills)
                                    {
                                        List <int> impacts = AnalyzeNpcSkills(skill, logicInfo.SkillInst);
                                        logicInfo.SkillInst.EnableImpactsToOther.AddRange(impacts);
                                    }
                                }
                                skillInfo.m_EnableMoveCount       = logicInfo.SkillInst.EnableMoveCount;
                                skillInfo.m_MaxMoveDistance       = logicInfo.SkillInst.MaxMoveDelta;
                                skillInfo.m_EnableImpactsToOther  = logicInfo.SkillInst.EnableImpactsToOther;
                                skillInfo.m_EnableImpactsToMyself = logicInfo.SkillInst.EnableImpactsToMyself;
                                skillInfo.m_EnableSummonNpcs      = logicInfo.SkillInst.SummonNpcs;

                                /*
                                 * LogSys.Log(LOG_TYPE.WARN, "Skill {0} EnableMoveCount {1} MaxMoveDistanceSqr {2}\n\tEnableImpactsToOther {3}\n\tEnableImpactsToMyself {4}\n\tSummonNpcSkills {5}", skillId, skillInfo.m_EnableMoveCount, skillInfo.m_MaxMoveDistanceSqr,
                                 * string.Join<int>(",", skillInfo.m_EnableImpactsToOther),
                                 * string.Join<int>(",", skillInfo.m_EnableImpactsToMyself),
                                 * string.Join<int>(",", logicInfo.SkillInst.SummonNpcSkills));
                                 */
                            }
                            skillInfo.m_LeftEnableMoveCount = skillInfo.m_EnableMoveCount;
                            skillInfo.m_LeftEnableImpactsToMyself.AddRange(skillInfo.m_EnableImpactsToMyself);
                            skillInfo.m_LeftEnableImpactsToOther.Clear();
                            if (logicInfo.SkillInst.IsSimulate)
                            {
                                obj.GetSkillStateInfo().SimulateEndTime = TimeUtility.GetServerMilliseconds() + logicInfo.SkillInst.MaxSkillLifeTime;
                            }

                            logicInfo.SkillInst.Start(obj);

                            /*
                             * DashFire.LogSystem.Warn("StartSkill {0} {1} EnableMoveCount {2} MaxMoveDistance {3}\n\tEnableImpactsToOther {4}\n\tEnableImpactsToMyself {5}\n\tSummonNpcSkills {6}", objId, skillId, skillInfo.m_LeftEnableMoveCount, skillInfo.m_MaxMoveDistanceSqr,
                             * string.Join<int>(",", skillInfo.m_EnableImpactsToOther),
                             * string.Join<int>(",", skillInfo.m_EnableImpactsToMyself),
                             * string.Join<int>(",", logicInfo.SkillInst.SummonNpcSkills));
                             */
                        }
                    }
                    else
                    {
                        LogSystem.Error("{0} StartSkill can't find skill {1}", objId, skillId);
                    }
                }
            }
            else
            {
                LogSystem.Debug("not find game obj by id " + objId);
            }
        }