Project() public method

public Project ( Vector2 axis ) : Vector2
axis Vector2
return Vector2
        private bool Intersects(CollisionCircle element)
        {
            ComputeCircleAxes(element);

            // loop over the axes of this polygon
            for (int i = 0; i < _axes.Count; i++)
            {
                Vector2 axis = _axes[i];
                // project both shapes onto the axis
                Vector2 p1 = this.Project(axis);
                Vector2 p2 = element.Project(axis);

                // do the projections overlap?
                if (!Overlap(p1, p2))
                {
                    // then we can guarantee that the shapes do not overlap
                    return(false);
                }
            }

            // if we get here then we know that every axis had overlap on it
            // so we can guarantee an intersection
            return(true);
        }
        private bool Intersects(CollisionCircle element)
        {
            ComputeCircleAxes(element);

            // loop over the axes of this polygon
            for (int i = 0; i < _axes.Count; i++)
            {
                Vector2 axis = _axes[i];
                // project both shapes onto the axis
                Vector2 p1 = this.Project(axis);
                Vector2 p2 = element.Project(axis);

                // do the projections overlap?
                if (!Overlap(p1, p2))
                {
                    // then we can guarantee that the shapes do not overlap
                    return false;
                }
            }

            // if we get here then we know that every axis had overlap on it
            // so we can guarantee an intersection
            return true;
        }