// PRAGMA MARK - Public Interface public static void RegisterMapping(InputType inputType, ActionType actionType, string text, IconBorderType borderType, Color textColor) { ActionIcons.RegisterHandler(inputType, new ActionIconLetterHandler(actionType, text, borderType, textColor)); }
private void RefreshActionIcon() { this.gameObject.RecycleAllChildren(); ActionIcons.Populate(actionType_, container: this.gameObject); }