Example #1
0
        private void client_SessionRequest(DCN.TicTacToe.Client.Client client, TicTacToe.Client.EventArguments.SessionRequestEventArguments args)
        {
            this.InvokeUI(() =>
            {
                SkinRequestSession frmRequestSession = new SkinRequestSession();
                this.pnl_Notify.Controls.Add(frmRequestSession);
                frmRequestSession.BringToFront();
                this.pnl_Notify.BringToFront();
                frmRequestSession.ActionForm += (option) => {
                    if (option == Options.YES)
                    {
                        //TODO: Send to table game
                        this.pnl_GamePlay.Visible = true;
                        this.pnl_GamePlay.BringToFront();
                        this.btn_Already.Visible      = true;
                        this.pnl_PlayerArea_2.Visible = true;
                        Debug.WriteLine("Yes");

                        args.Confirm();
                    }
                    else
                    {
                        Debug.WriteLine("No");
                        args.Refuse();
                    }
                    this.pnl_Notify.SendToBack();
                };

                //wait client choose action
                //while (!frmRequestSession.IsAction) { System.Threading.Thread.Sleep(100); }
            });
        }
Example #2
0
        public Frm_Index()
        {
            client = new DCN.TicTacToe.Client.Client();
            InitializeComponent();

            this.pnl_Index.BringToFront();

            this.pnl_MsgChat_1.Visible = false;
            this.pnl_MsgChat_2.Visible = false;
            this.btn_Already.Visible   = false;

            ConnectToServer();


            client.SessionRequest += client_SessionRequest;
            client.SessionEndedByTheRemoteClient += Client_SessionEndedByTheRemoteClient;
            client.TextMessageReceived           += Client_TextMessageReceived;
            client.UpdateTablesInProcess         += Client_UpdateTablesInProcess;
            client.EnablePlayRequest             += Client_EnablePlayRequest;
            client.UpdateCountDown += Client_UpdateCountDown;
            client.InitGame        += Client_InitGame;
            client.GameRequest     += Client_GameRequest;
            client.TimeOutRequest  += Client_TimeOutRequest;
            client.GameResponse    += Client_GameResponse;
            client.AutoAccepInvite += Client_AutoAccepInvite;

            this.timerReqMesgChat          = new Timer();
            this.timerReqMesgChat.Interval = 3000;
            this.timerReqMesgChat.Tick    += timerReqMesgChat_Tick;

            this.timerReceMesgChat          = new Timer();
            this.timerReceMesgChat.Interval = 3000;
            this.timerReceMesgChat.Tick    += timerReceMesgChat_Tick;

            this.pnl_GameBoard.Enabled = false;


            InitShowForStart();
        }