public AIStateIdle(AIController controller) : base(controller, 0.1f) {}
		public AIStatePatrol(AIController controller) : base(controller, 0.1f) {}
		public AIStateDead(AIController controller) : base(controller, 0.1f) {}
		public AIStateWaitAndSearch(AIController controller) : base(controller, 0.1f) {}
		public AIStatePersuit(AIController controller) : base(controller, 0.1f) {}
		public AIStateBase(AIController controller, float updateDelay) {
			this.controller = controller;

		}
		public AIStateMoveToLastKnownPosition(AIController controller) : base(controller, 0.1f) {}
Example #8
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 public AIStateDead(AIController controller) : base(controller, 0.1f)
 {
 }
Example #9
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 public AIStateIdle(AIController controller) : base(controller, 0.1f)
 {
 }
Example #10
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 public AIStatePatrol(AIController controller) : base(controller, 0.1f)
 {
 }
Example #11
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 public AIStatePersuit(AIController controller) : base(controller, 0.1f)
 {
 }
Example #12
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 public AIStateWaitAndSearch(AIController controller) : base(controller, 0.1f)
 {
 }
Example #13
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 public AIStateMoveToLastKnownPosition(AIController controller) : base(controller, 0.1f)
 {
 }
Example #14
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 public AIStateBase(AIController controller, float updateDelay)
 {
     this.controller = controller;
 }