GameBitBuffer buffer = new GameBitBuffer(); // Write some bits buffer.WriteBits(12345, 16); buffer.WriteBits(2, 2); // Read the bits back out int value1 = buffer.ReadBits(16); int value2 = buffer.ReadBits(2); Console.WriteLine("Value 1: " + value1); Console.WriteLine("Value 2: " + value2);
GameBitBuffer buffer = new GameBitBuffer(); // Encode some compact data buffer.Encode7BitSigned(-32); buffer.Encode7BitUnsigned(64); // Decode the compact data int value1 = buffer.Decode7BitSigned(); int value2 = buffer.Decode7BitUnsigned(); Console.WriteLine("Value 1: " + value1); Console.WriteLine("Value 2: " + value2);This code uses the Encode7BitSigned and Encode7BitUnsigned functions to write some compact data to the buffer. The Decode7BitSigned and Decode7BitUnsigned functions are then used to read the values back out. This method of encoding data is useful for reducing the amount of space required to store integers in binary form. Overall, the D3Sharp.Net.Game GameBitBuffer is a powerful tool for managing game data in Diablo III. It provides a range of functions for reading, writing, and encoding binary data, making it a valuable library for game server developers.