Example #1
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoTimedEvent);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
 }
Example #2
0
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     Field1.Encode(buffer);
 }
Example #3
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(5, Field2);
     buffer.WriteInt(2, Field3 - (-1));
     buffer.WriteBool(Field4 != null);
     if (Field4 != null)
     {
         Field4.Encode(buffer);
     }
     buffer.WriteBool(Field5 != null);
     if (Field5 != null)
     {
         Field5.Encode(buffer);
     }
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(4, Field9 - (-1));
     buffer.WriteInt(8, Field10);
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(Field12.HasValue);
     if (Field12.HasValue)
     {
         buffer.WriteInt(32, Field12.Value);
     }
     buffer.WriteBool(Field13.HasValue);
     if (Field13.HasValue)
     {
         buffer.WriteInt(32, Field13.Value);
     }
 }
Example #4
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     for (int i = 0; i < m_snoLoreLearned.Length; i++) buffer.WriteInt(32, m_snoLoreLearned[i]);
 }
Example #5
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoWorld);
     buffer.WriteInt(32, Field1);
 }
Example #6
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Power);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(4, Field2);
 }
Example #7
0
 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); }
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(32, Field2);
 }
Example #8
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(2, (int)Field2);
 }
Example #9
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
 }
Example #10
0
 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); }
     for (int i = 0; i < Field1.Length; i++) { Field1[i].Encode(buffer); }
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     Field4.Encode(buffer);
     buffer.WriteInt(32, Field5);
     Field6.Encode(buffer);
     for (int i = 0; i < snoActiveSkills.Length; i++) buffer.WriteInt(32, snoActiveSkills[i]);
     for (int i = 0; i < snoTraits.Length; i++) buffer.WriteInt(32, snoTraits[i]);
     Field9.Encode(buffer);
     for (int i = 0; i < m_SeenTutorials.Length; i++) buffer.WriteInt(32, m_SeenTutorials[i]);
 }
Example #11
0
 public void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = (eField2)buffer.ReadInt(2);
 }
Example #12
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HotbarButtonData[9];
     for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HotbarButtonData(); Field0[i].Parse(buffer); }
     Field1 = new SkillKeyMapping[15];
     for (int i = 0; i < Field1.Length; i++) { Field1[i] = new SkillKeyMapping(); Field1[i].Parse(buffer); }
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new HirelingSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = new LearnedLore();
     Field6.Parse(buffer);
     snoActiveSkills = new int /* sno */[6];
     for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32);
     snoTraits = new int /* sno */[3];
     for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32);
     Field9 = new SavePointData();
     Field9.Parse(buffer);
     m_SeenTutorials = new int /* sno */[64];
     for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32);
 }
Example #13
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(8, Field0);
     buffer.WriteInt(8, Field1);
     buffer.WriteInt(8, Field2);
     buffer.WriteInt(8, Field3);
 }
Example #14
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte)buffer.ReadInt(8);
     Field1 = (byte)buffer.ReadInt(8);
     Field2 = (byte)buffer.ReadInt(8);
     Field3 = (byte)buffer.ReadInt(8);
 }
Example #15
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
 }
Example #16
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
Example #17
0
 public void Parse(GameBitBuffer buffer)
 {
     Power = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(4);
 }
Example #18
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new AABB();
     Field3.Parse(buffer);
     Field4 = new AABB();
     Field4.Parse(buffer);
     Field5 = new int[4];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
Example #19
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HirelingInfo[4];
     for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HirelingInfo(); Field0[i].Parse(buffer); }
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
Example #20
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
     buffer.WriteInt(32, Field6);
 }
Example #21
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     m_snoLoreLearned = new int /* sno */[256];
     for (int i = 0; i < m_snoLoreLearned.Length; i++) m_snoLoreLearned[i] = buffer.ReadInt(32);
 }
Example #22
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
Example #23
0
 public void Parse(GameBitBuffer buffer)
 {
     snoWorld = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
 }
Example #24
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteFloat32(Field0);
     Field1.Encode(buffer);
 }
Example #25
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
Example #26
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5);
     Field2 = buffer.ReadInt(4);
     Field3 = buffer.ReadInt(5) + (-1);
 }
Example #27
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(7);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadBool();
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
 }
Example #28
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(5, Field1);
     buffer.WriteInt(4, Field2);
     buffer.WriteInt(5, Field3 - (-1));
 }
Example #29
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(7, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteBool(Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
 }
Example #30
0
 public void Parse(GameBitBuffer buffer)
 {
     snoTimedEvent = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
 }