public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoTimedEvent); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(5, Field2); buffer.WriteInt(2, Field3 - (-1)); buffer.WriteBool(Field4 != null); if (Field4 != null) { Field4.Encode(buffer); } buffer.WriteBool(Field5 != null); if (Field5 != null) { Field5.Encode(buffer); } Field6.Encode(buffer); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(4, Field9 - (-1)); buffer.WriteInt(8, Field10); buffer.WriteBool(Field11.HasValue); if (Field11.HasValue) { buffer.WriteInt(32, Field11.Value); } buffer.WriteBool(Field12.HasValue); if (Field12.HasValue) { buffer.WriteInt(32, Field12.Value); } buffer.WriteBool(Field13.HasValue); if (Field13.HasValue) { buffer.WriteInt(32, Field13.Value); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); for (int i = 0; i < m_snoLoreLearned.Length; i++) buffer.WriteInt(32, m_snoLoreLearned[i]); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoWorld); buffer.WriteInt(32, Field1); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Power); buffer.WriteInt(32, Field1); buffer.WriteInt(4, Field2); }
public void Encode(GameBitBuffer buffer) { for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); } buffer.WriteInt(2, Field1); buffer.WriteInt(32, Field2); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoQuest); buffer.WriteInt(32, Field1); buffer.WriteInt(2, (int)Field2); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); }
public void Encode(GameBitBuffer buffer) { for (int i = 0; i < Field0.Length; i++) { Field0[i].Encode(buffer); } for (int i = 0; i < Field1.Length; i++) { Field1[i].Encode(buffer); } buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); buffer.WriteInt(32, Field5); Field6.Encode(buffer); for (int i = 0; i < snoActiveSkills.Length; i++) buffer.WriteInt(32, snoActiveSkills[i]); for (int i = 0; i < snoTraits.Length; i++) buffer.WriteInt(32, snoTraits[i]); Field9.Encode(buffer); for (int i = 0; i < m_SeenTutorials.Length; i++) buffer.WriteInt(32, m_SeenTutorials[i]); }
public void Parse(GameBitBuffer buffer) { snoQuest = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = (eField2)buffer.ReadInt(2); }
public void Parse(GameBitBuffer buffer) { Field0 = new HotbarButtonData[9]; for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HotbarButtonData(); Field0[i].Parse(buffer); } Field1 = new SkillKeyMapping[15]; for (int i = 0; i < Field1.Length; i++) { Field1[i] = new SkillKeyMapping(); Field1[i].Parse(buffer); } Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new HirelingSavedData(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = new LearnedLore(); Field6.Parse(buffer); snoActiveSkills = new int /* sno */[6]; for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32); snoTraits = new int /* sno */[3]; for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32); Field9 = new SavePointData(); Field9.Parse(buffer); m_SeenTutorials = new int /* sno */[64]; for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(8, Field0); buffer.WriteInt(8, Field1); buffer.WriteInt(8, Field2); buffer.WriteInt(8, Field3); }
public void Parse(GameBitBuffer buffer) { Field0 = (byte)buffer.ReadInt(8); Field1 = (byte)buffer.ReadInt(8); Field2 = (byte)buffer.ReadInt(8); Field3 = (byte)buffer.ReadInt(8); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); Field3 = buffer.ReadInt(2) + (-1); if (buffer.ReadBool()) { Field4 = new WorldLocationMessageData(); Field4.Parse(buffer); } if (buffer.ReadBool()) { Field5 = new InventoryLocationMessageData(); Field5.Parse(buffer); } Field6 = new GBHandle(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(4) + (-1); Field10 = (byte)buffer.ReadInt(8); if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadInt(32); } }
public void Parse(GameBitBuffer buffer) { Power = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(4); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new AABB(); Field3.Parse(buffer); Field4 = new AABB(); Field4.Parse(buffer); Field5 = new int[4]; for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new HirelingInfo[4]; for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HirelingInfo(); Field0[i].Parse(buffer); } Field1 = buffer.ReadInt(2); Field2 = buffer.ReadInt(32); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); buffer.WriteInt(32, Field6); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); m_snoLoreLearned = new int /* sno */[256]; for (int i = 0; i < m_snoLoreLearned.Length; i++) m_snoLoreLearned[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadFloat32(); Field1 = new Vector3D(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { snoWorld = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); }
public void Encode(GameBitBuffer buffer) { buffer.WriteFloat32(Field0); Field1.Encode(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(5); Field2 = buffer.ReadInt(4); Field3 = buffer.ReadInt(5) + (-1); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(7); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadBool(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(5, Field1); buffer.WriteInt(4, Field2); buffer.WriteInt(5, Field3 - (-1)); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(7, Field2); buffer.WriteInt(32, Field3); buffer.WriteBool(Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); }
public void Parse(GameBitBuffer buffer) { snoTimedEvent = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); }